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Dragonslayers are GO!

As far as cunning plans go, ours was very cunning indeed. First, Gorbash antagonised Milan by dipping a toe in the guy's territory. Milan, so big and strong, apparently needs six Rakshasa to combat Gorbash, which says a lot about both of them. Gorbash tried reasoning with him, but Milan wasn't interested.

With Milan out of the way, Baradhi and Sir Jayson went to find the gate box. Baradhi astral walked into the building, down some stairs and found the box in the basement. Unfortunately, there was someone there who could see him, so he had to make a quick exit.

After reporting back to HQ, we decided that the best option to retrieve the box - or destroy it - was to not have Milan there, because he's a fricken DRAGON. So we went somewhere near a ley line in his territory, tooled up and waited.

He shot first.

Or, okay, breathed fire first, barbecuing some poor bystanders in the process. Baradhi cast Carpet of Adhesion to make sure he couldn't move, and then we shot him with everything we had. First, Gorbash was blinded and accidentally blew up a building (with innocent people inside) thinking he was aiming for Milan. Sir Jayson, who was blinded next, still had a good aim, though, and his robot horse came into its own as well.

Now Milan is dead, so we can all call ourselves Dragonslayers. W00t! Gorbash took the body to the head of Stormspire (who wanted four pints of dragon blood), said "here you go" and as a reward, the guy is going to go after - and destroy, we hope - that box we were after. So, uh, we appear to have finished the adventure already.

PB&Z sandwich with a side of squishy mage

As Jayson woke up all sweaty and squee-worthy from the bad dream, Gorbash headed out of the window to find the zombies that were allegedly on the way. While waiting, Jayson got dressed (bow-chicka-bow-wow) and Baradhi went downstairs to help himself to a drink.

There were indeed zombies on the way. And a mage.

We slew the zombies (hard buggers they were too), and in a stroke of genius, Gorbash flew down and grabbed hold of the mage ... squishing him to pieces. Apparently that worked better than trying to shoot him with firebolts and laser cannons. He then went on to see if the body or the head would hit the ground first, because science, and because Gorbash is a young dragon eager to learn.

When we got back to HQ, Baradhi went and got tooled up in a weapons shop. He got a number of grenades, despite Jayson's objections. Baradhi didn't get himself any kind of skills to be able to handle the grenades - much to the seller's dismay - but at least he got a friendly cyborg to help train him a little.

While Baradhi practiced his new explosive toys, Jayson practiced with his new bow and arrow and then went to bed and finally got some proper sleep. Meanwhile, Gorbashi surveyed the land in dragon form only to find a place in the distance with the charming name Soul Harvest, which is probably where we need to go. Yay.

I think my dice are scared of sidequests

Plot Progression!

Baradhi went ley line hopping over to the town of Londonium, from where it would appear the gate box originated. Around the house where it was presumably created, around 40 people had died mysteriously.

We finally went back to see the insect people, whose queen gave Baradhi his gift - a headband full of mystical runes. Once adorned, the headband would not come off.

Meanwhile, bad dreams kept pestering Jayson, including visions of a guy called Gabriel, who kept repeating "Must save the world" over and over like some sort of mad wizard dude. We suspect Gabriel is being manipulated by Nxla, considering he seems hellbound to opening portals from Nxla's world to ours, sucking out souls and that.


Either way, we're not doing what the GM expected us to do, but then what else is new?

And then the zombies came.

You don’t need armour if they’re dead

When approaching a town, to which the party had tracked a missing box from the shipment transport, we encountered our fellow Blackstone Juggernaut Booker Dayes, the gunslinger. He was just finishing up "escorting" Liberace/a gaudy merchant/possibly his pimp, and reluctantly decided to join us.

We were urged to leave town as soon as we set a foot in it. They didn't want any trouble, and we looked like trouble (peh!). They'd struck a deal with human-eating lizard people to keep the town safe, we found out thanks to Baradhi's magics, and it would be a terrible shame if we were to get eaten. So we decided to stick around. After Jayson got his psi sword out and his kit off (more gifs, presumably) to prove he was a Cyber Knight.

Gorbash did his best to impress the townsfolk - whose previous experience of dragons didn't exactly make them friendly - by going to a hospital and healing people. When not getting drunk with Baradhi, Booker got to blow up a building (he was very happy).

The missing cargo was found along with the lone survivor from the transport, who insisted the box was evil and had to be destroyed. We were almost destroyed when finding this out, but it's good to have a friendly dragon on your side. The cargo - belonging to the mysterious "R.A.", how's that for coincidence? - was later delivered to Milan and a bunch of Rakshasa. We may have decided to find out where it was going ...

The Accidental Homosexual Incident

Aaaaand we're back!

Gorbash the young dragon, Sir Jayson Oakwood the Cyber Knight and Michael Baradhi the Leywalker/Wizardy type went to the spider creatures to claim Baradhi's reward. (Booker Dayes the gunslinger had been called away to babysi escort a merchant, and was therefore absent.) They said the reward would be ready in a few days, could we perhaps come back later?

The group decided to go to a nearby town and spend the night. While drinking in the local pub, we came across a friend, Gerald, who was drowning his sorrows because his wife's merchant caravan had gone missing. Could we perhaps look into it for him? Seeing as how he offered us $300k for the trouble, who were we to say no?

When talk turned to heading to bed, Gerald somehow interpreted our response to mean we wanted to join him. In bed. This made him uncomfortable, although we had no idea what he was on about. It did cause some tension later, when Baradhi woke up to find Gorbash leaning over Sir Jayson's sleeping body, nose to nose ... Said Cyber Knight has been having (k)nightmares recently, and might or might not involve having a Necromancer as a nemesis.

Gorbash made a new friend, female dragon Ixchel, in whose territory Gorbash spends a lot of time. Fortunately, she's a friendly kind of dragon. Unlike Milan, from the previous adventure, who would rather see Gorbash dead, so now both Baradhi and Jayson now want to have the title Dragonslayer. No reason.

Oh yeah, and the shipment thingy? Found the transport ... and the bony remains of two bodies, one of which seemed to belong to Gerald's wife.

Beavers and buttheads

After talking to Brian Tumnus in the pub, the group of Jurisfiction agents skipped ahead a few chapters and went to see the beaver couple, to check if they had any Christmas decorations stashed away, or at least knew anything about it. They had, and they did.

Van Helsing and Carmilla, in some kind of Mexican standoff, waited outside the beaver hut while Alice said hello to her idol Lucy Pevensie and her older siblings Susan and Peter. (Edmund was of course off somewhere fraternising with the enemy over some Turkish delight.) Lucy turned out to have more in common with a certain modern female character than anyone could have anticipated - much to the distress of Alice and the players.

Meanwhile, Louis and Long John went around investigating ... and met a nameless dwarf, who had a few things to say about his employer (the White Witch), his lack of a name, and the reason behind the recent influx of Christmas decorations in the book. Louis was kind enough to give the dwarf a name: Louis. Just a shame it won't last.

Why would we sell our friends to Aslan?

We continue the Jurisfiction adventure. We're in Narnia, investigating contraband Christmas ornaments that might be disrupting the narrative. At least if we let it, which we won't, because we're Jurisfiction agents.

Here, the agents meet Mr Tumnus, with his ehhhh interesting wardrobe, and then head off to a hidden pub called the Golden Lion, where Mr Tumnus's brother Brian is having a tea - because you can't get alcoholic beverages in this children's novel. Not even rum.

And Aslan, peh, he's not good for pub business. What with turning water into wine and everything. Bloody cheapskate.

Equal rights for people with no pulse!

The first ever Jurisfiction adventure to span more than one session! In this one, the group left The Shining to meet up with Abraham van Helsing at HQ, before moving on to Narnia. Van Helsing and Carmilla instantly took a disliking to one another. While the rest of the party gathered at the lamp post, Carmilla, thanks to botching a Bookjumping roll, ended up in Wonderland. Well, she WAS rather preoccupied with Alice ...

On the other hand, the Red Queen was keen to get her hands on a Narnian statue and gave Carmilla a bag of Christmas ornaments as payment. But she had better come back with a bear, or heads will roll.

I have to lick … I mean, tend to his wounds

Part two of Meanwhile in Narnia, where the team of Jurisfiction agents have finally made it into Stephen King's The Shining, which is apparently a children's book now.

At the snow-covered Overlook Hotel, the agents look for statues of what are probably petrified Narnians, avoid being read by diving behind a bush and then interrogating little Danny Torrance, busy riding around the hallways on his tricycle. Admittedly, the GM has never read The Shining and therefore based everything that happened here on the Stanley Kubrick film, which of course has very little to do with the actual novel.

Also, there were clues, leading Alice to suspect Mr Tumnus from Narnia might be involved. Who else has hairy legs, horns and wears a red scarf? The Turkish deligh definitely must come from Narnia!

What happens off page stays off page

As we only had a couple of weeks before breaking off for the holidays, we decided to have a one-off. Seeing as how we'd be joined by a friend we don't see very often, and who'd like to play some more of Jurisfiction, that's what we decided to do.

In the seasonal Meanwhile in Narnia, there were reports about petrified Narnians being sold off as souvenir statues to unsuspecting visitors, and a group of agents assembled to go into Stephen King's The Shining, as that was so far the only lead Jurisfiction had.

A child was interrogated. One of the agents kept wanting to drink another agent's blood. A pirate's parrot turned out to have a rather foul mouth, and a 200-year-old politician didn't know who to trust.

Starring:
  • Alice, 7-year-old (Lewis Carroll, Alice's Adventures in Wonderland)
  • Carmilla, vampire (Joseph Sheridan Le Fanu, Carmilla)
  • Long John Silver, pirate (Robert Louis Stevenson, Treasure Island)
  • Louis Gridley Wu, politician (Larry Niven, Ringworld)
  • Polly, parrot (sits on Silver's shoulder)

Here's part one ...

Running with Molotovs

For the epic final showdown, we found ourselves dungeon-crawling for the better part of the session. We went to the place where we thought Trevor's sister was being held (she was kidnapped last session), but there was no on there. In the park was just a building for a junior football club or something like that. However, in the cellar, there was a hidden door ... and underneath it: dungeons!

The dungeons were mainly empty, save for a chav that was scared off by someone pointing a gun at him, and a creature that could make itself invisible. We found a stone table (no Aslan), and eventually emerged in a wide ditch, where Agatha and the (useless) bodyguard were tied to a big rock. There was some kind of Lovecraftian-looking creature there, previously known as Smith, and zombies.

We might have eaten through Willpower points and Conviction like they were candy, but by golly we saved the world Derby! :D

Aberrations of evolution, as chosen by God

Things turned interesting for the group this session. While the men in the group hid to avoid detection, Tilly tried shielding the girl/victim we found and ended up being hidden in plain sight. Something's obviously going on there.

Eddie went berserk with his axe, Zolistagol got to speak Russian ("Vladivostok!") and Trevor ... had his skin badly burned. To soothe it, Tilly grabbed some holy water from her bag (like you do), and lo and behold, the witch had apparently obtained magical powers, and the skin started healing!

After much ado, we ended up torching the warehouse to destroy evidence (might have accidentally burned someone alive, but hey ho), borrowed a fake brick of Nazi gold from the Russian mob, and the girl wasn't perhaps so much as a victim but a ghoul in training, or something like that. She wanted feeding to complete the process, and unfortunately, we were on the menu. No gratitude at all, that one.

We tied her hands and locked her in one of the bathrooms at Trevor's. And then we were visited by Tony the Ghoul, who told us what was actually going on. By that point, we couldn't really say sorry, we'd rather stay in with a pizza, beer and watch the Rams game on Sky Sports.