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What kind of a spaceship IS this?!

With Steve and/or Dave being a new wallpaper pattern, it was glaringly obvious we had a bit of an Eldar problem aboard the Arkadius. Rusty managed to shoot one to oblivion before Nemiel showed up. Fulgentius tracked down all the intruders for us to take down. There were flamethrowers shot down airshafts and everything!

On the bridge, Orlandis used gravity (or lack thereof) to play Asteroids with dead bodies and a hidden Eldar. Lucius wasn't too keen on being thrown around the place thanks to the creative piloting.

Once the intruders were dispatched of, a team were sent down to the planet below to infiltrate a mountain complex. Turned out to sort of be less of a mountain and more of a problem. A problem which wasn't solved when Nemiel managed to summon a demon prince from the Warp.

But at least we fired a warning flare first ...

Relic is like Talisman, but enjoyable

At very nearly the last minute we realised that the GM had the week off, and so there would be no Rogue Trader that session. Keeping up the 40k theme, we opted to play the 40k boardgame Relic instead, and for once I actually brought the quote pad with me and kept notes.

We're all about the failing today

After the joinage of a brand new player to the group, the crew of the Arkadius now has an actual played Navigator! Lucius of House Brabazon, a.k.a. Eyes.

Most of the party went down to the planet and talked to people, rolled badly and waded around in mud and that sort of thing, while aboard the ship one of the flight crew - Steve - went missing. With Dave sent to find him, Dave also went missing. One of them was found smeared on the walls of his cabin ... and one of them Dark Eldar nearby. CLIFFHANGER!!

If everyone hates you, you have to be clever

Here's another collection of quotes from our Victoriana game, played over a few weeks in July and August 2012. This is part two of the character generation session, so nothing in particular happens, aside from generating characters and talking bollocks.

We were going to be playing Rogue Trader, but unfortunately one of the players called in sick, so we played Forbidden Stars, a 40k boardgame, instead, which I inexplicably managed to win. But, in the words of Orson Welles, "If you want a happy ending, that depends, of course, on where you stop your story", which is basically what happened.

Can I use the ship's guns to shoot something on the planet from space?

Arranging a visit to the planet down below, the Captain and the Librarian were very nearly ambushed by some Chaos beings. Fortunately, the Chaos beings were taken care of by the cunning use of the Arkadius's onboard guns, blasting the Chaos to bits from space. A warning flare was totally fired beforehand, honest guv ... *cough* There's a fetching new crater on the planet now.

The actual, human, residents of the planet were much nicer.

Then some Dark Eldar came along, but umm, we may have shot them slightly - using the bigger guns of the derelict ship and a blatant disregard of the laws of physics. But hey, at least they weren't pirates out trying to steal the ship (again), and hopefully the Explorator won't have picked up the super virus from a transmission he listened in to.

The 40k universe is lovely

Here is a post containing quotes from two sessions: first, the character generation session and then the first actual session.

The crew are aboard the Arkadius, and went to look for a derelict ship that disappeared around 50 years ago but appeared to have been stranded near a planet for thousands of years.

Most of the player characters decided to have a look outside the Arkadius, except for Rusty, who sent Brian the trainee instead, because s/he didn't want to risk another ship getting stolen from under his/her nose.

The player characters are as follows:

  • Fulgentius Sophus, Explorator and mostly metal
  • Nemiel, Librarian (not the Syfy channel or Dewey decimal kind, the Deathwatch kind)
  • Orlandis of House Dravonica, Rogue Trader and Captain of the Arkadius
  • Rusty, Voidmaster of unknown gender who is a leaf on the wind

I'll use a spell-checker if I have to!

Last week we generated characters for Rogue Trader, but that didn't generate a lot of quotes, so I figured I'd put it together with the first session instead.

Here's one we made earlier.

In fact, it's not roleplaying at all, but instead it's boardgaming during this year's International Table Top Day! #ITTDatChimera

Life is too short to remove safely

Finishing off the Rivergard Keep, the party came out victorious. Lo-Kag, being a noble paladin, decided to dig graves for all the slain cultists as a penance for having killed them. When Kyla and Aial tried to help (using magic instead of shovels), he got a bit upset at their blatant disregard for honour that he'd rather they not help at all.

This worked out well for the rest of the party, who went to check out the rest of the castle in case anything had been missed off. They went back to the hidden boats and found that going in one of them and rowing into the darkness meant some kind of creatures trying to capsise them.

When the creatures in question were eventually returned to death and the whole party were assembled, they rowed all the way to the main water cultist temple, because this is what roleplayers do. That's not what the adventure book thinks should be done for another couple of levels ...

Making your own gunpowder sounds way too methodical

This is short, but let's face it, it was a continuation of clearing out Rivergard Keep of a bunch of water cultists.

The party stormed the main keep, killed a wereboar, found a secret staircase and a hidden room, and really went to town on those cultists. They should now be considered a threatened species, soon to be extinct. As a GM, I'm very proud of them, of course.

This is completely unrealistic!

A player couldn't make the session last week, and instead of continuing the raid on the water cultists, we decided to play some boardgames instead. However, I didn't bring the quote pad, so here's a little something we prepared earlier.

Still D&D, just a different group and a different adventure. This group is doing the Hoard of the Dragon Queen, and while most of the players are different, the GM is the original D&D GM in our regular group, and contrary to popular stereotype, I'm not playing the Cleric: I'm a Forest Gnome Wizard! The GM described a Forest Gnome Wizard as "a little like Radagast" and went on explaining further. My comment was "YOU HAD ME AT RADAGAST". :D

I think these two session excerpts are the very first two sessions of the campaign.

Can we loot now?

There's not that much to say about this session, aside from that the party got busy attacking the water cultists in the keep.

Aial did his thing in one of the towers while the others attacked the people in the harbour area.

Hearing a female chanting in the chapel, Schnick had a Trauma Flashback and attacked the chapel with fire. He was quite successful.

Kyla stabberised a guide, and even the noble Lo-Kag got in on the murderising.

It was like watching a gory hoover in slow motion.

You can definitely feel the d4

Carrying on up the river, the threat of having his li'l Captain forcibly removed made the keelboat captain sing like a canary. Not that he had that much to say that the party didn't already know, but still.

The unconscious crew were set ashore a few hours upriver, while the party then moved on. After stopping off at Summit Hall to rest up, have a meal and dump the keelboat captain in a dungeon, they continued further upstream to where the people from whom Shoalar obtained a certain set of books had been ferried across. They then found the place of the ambush and made their way to the suspected hideout of the water cult.