We spent last session playing Zpocalypse again, to a much greater success than the first time, and we'll be playing that next session too. Since there was only like half a page worth of quotes from that session, I figure it would be better to post the two sessions in one go instead, so that's happening in next week's post.
Meanwhile, we're going back to the BookWorld to continue the investigations of the Jurisfiction agents. They've now left Wuthering Heights and decide to go and check out Twilight, because if you're looking for a modern novel that's badly written, you might as well just start there.
Amongst all the Generics in Forks High School's cafeteria is Bella Swan, who seems more preoccupied with dreaming about her bewuved Edward than the fact she's being accused of multiple homicides. (Each to their own, and that ...) And then the agents have a brainwave as to how to solve the problem of Bella missing from the narrative if she's brought into questioning: have Frankenstein's Monster take her place.
Roleplayers, eh? Can't take 'em anywhere!
Showing posts with label Charlie Brown. Show all posts
Showing posts with label Charlie Brown. Show all posts
Okay, dynamite enema it is
Courtesy of the last night's 1st Edition Deadlands adventure at Chimera. It's back! And it's actually more stuff than last week, because yes, the party really is that crazy. :D This week in 19th Century Weird West, we found come clues as to where to look for the stolen black diamond a certain Dr. Hellstromme hired us to find. On the way there, we took the train, which meant the GM could finally unleash Murder on the Hellstromme Express on us!
Again, we bring you random comments from players and GM, along with a party consisting of an Alchemist Snake-oil salesman, a geriatric Gunslinger, a dynamite-obsessed Huckster, a Mad Scientist with an antique Gatling gun, and a high-falutin' Reporter. And a chorus of a train full of mad scientists, automaton ants and a train manipulation contest. Oh, and casual racism.
Again, we bring you random comments from players and GM, along with a party consisting of an Alchemist Snake-oil salesman, a geriatric Gunslinger, a dynamite-obsessed Huckster, a Mad Scientist with an antique Gatling gun, and a high-falutin' Reporter. And a chorus of a train full of mad scientists, automaton ants and a train manipulation contest. Oh, and casual racism.
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