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Showing posts with label Films. Show all posts
Showing posts with label Films. Show all posts

It's all gone a bit strange 'round here

 Three new characters, two strapping young lads and an old lady, are mysteriously invited to a building in the city. It's about a job. Our job interview is basically an escape room scenario. We have to find certain things - at least three of them - and evade something called "cleaners" (killer robots, sort of) in order to find the way out.

One of the ways to do this is to have skills that mean you can tell them to go away, or for one to take care of the other two. After finding three, the group has a choice - do we continue to look for more of the thingamabobs or leave? We decide to continue, which was the correct answer. Had we decided to go back to the lobby, job done, we would have failed the job interview!

Turns out the organisation that invited us deal with multiverses, and it just so happens there's a case to go on straight away. In Wisconsin. A university student seems to have certain skills and knowledge that he really shouldn't have (they appear to come from one of the multiverse locations). Why is that? Is he actually from that place, and not from Guildford after all? Let the investigation commence!

Starring:

  • Beverley "Bev" Squares
  • Colin Scarlet
  • Franklin "Frank" McClure

 

We're middle management with magnet armour

The GM started regretting he set this adventure in Forbidden Realms rather than a non-D&D setting right about when the ranger/druid character (Elania) thought it would be a great idea to use the local fauna as miners.

Was this before or after we had a great debate about cold versus hot custard? Because that was a thing. Hot custard vs cold vaniljsås. Your mileage may vary depending on if you're British or Swedish.

Anyhoo. Game-wise we headed south, and entered a thing called Land's Mouth, which is some kind of opening to another dimension or something like that. The map looked like a diagram of female anatomy, at any rate. There was a crashed sky city in there, and creatures that drew metal spikes and swords out of their arms in a decidedly creepy way.

The GM thinks this is a wonderful plan

We scouted out the bit around the nexus point. Turns out the Rakshasa structures around it were to protect from stuff coming through the nexus point, rather than protect from outside forces. The surrounding woodland was pretty much Narnia, what with all the stone statues everywhere.

A lot of prowling happened.

Gorbash has learned the Stone to Flesh spell, so he can turn the statues back into people, and practised it by turning a perfectly ordinary not-previously-a-human stone to disturbing results. Would not recommend.

Fact-finding mission done, we later decided to go back and attack the devils who had taken it over, because better the devils you know. (Yeah, that the Rakshasa are the good guys here (sort of) was painful to admit.) Right?