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Showing posts with label Tattoos. Show all posts
Showing posts with label Tattoos. Show all posts

Should have bought that Celerity

Evil Prince Basketcase seems to have brought the proverbial popcorn with him, as he's wondering how Lottie would rate her cousins' physical abilities. Dafuq? Is this just a game to him? The two Malks tell the Prince about Jeanine's intel about the Sabbat wanting to attack Brooklyn, and apparently he already has people watching the place.

Val and Frankie stick together, while Theo and Edgar head up top of some buildings. Shooting ensues after a noisy group of ghouls with a vampire walk the streets making a lot of noise. The two cousins go through the back of a shop to see who the group of six nervous vampires on the other side of the building are. They are spotted and end up fighting three Tzimisce shovelheads inside the shop. One of which manages to put his fingers through Val's face, upon which Frankie finally rolls to resist Frenzy ... and succeeds.

The Prince suggests Lottie shadows the Sabbat guy alone, which doesn't go down well with her or Julius, but they still go along with it.

 

Find the storekeeper, save the world

We finished off the last of the battle. Jayson's laser rifle misfired and blew away a part of a building. Before it collapsed, Gorbash saved the woman and child who we could see were in the building. Both him and Jayson then broke into song to calm them down. The remaining Rakshasa had already run away at this point.

While Gorbash went to flirt have a chat with Ixchal, the rest of the group took the recently made homeless mother and child back to the Blackstone Juggernaut headquarters, where they were assured they would be perfectly safe - and the mum could even get a job.

As Baradhi had a look through the (unexpected) eyes of Sister Anna, there were clues. Perhaps Rita the Babe was a bit more powerful in the wizarding department than we had expected. Back at her shop, we encountered another group of mercenaries - difference was their (stupidly paid) mission wasn't to find her, it was to kill her, but a bargain was struck: we find her and cash in, then they can take over and cash in their job and everyone's happy.

We closed the session having explored the magical runes protecting the tables in the shop and even found our way into the cellar ... and there was a gate. OMINOUS!!

MY BRAIN IS ON THAT THING!

We're back in Derby, picking up shortly after the end of the previous adventure. Eddie, or rather "Eddie", had ordered some goons to off the local police chief last time we played, so the real Eddie made sure to let his goons know to not just follow orders unless they're accompanied by a password, so to speak.

The group found a new (and slightly retconned) ally in the hospital porter Thomas "Tommy" Crane, who had some info about the semi-zombified people that were hospitalised. And later on, he was attacked by an invisible, brain-sucking ... thing with tentacles. It was unpleasant. But at least being attacked by otherworldly creatures means he's now one of the team.

And apparently, there's this guy with blue eyes who goes around warning people about "hollow knights" and burning buildings. What's that about?