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Showing posts with label Threats. Show all posts
Showing posts with label Threats. Show all posts

Crazy people trying to deal with things

Julius is out when Lottie and Frankie return to the Manhattan house. Lottie went to shower off the Tzimice red mist ickyness she had to walk through in Harlem, while Frankie looked out through a window and saw Julius talking to a Gangrel, who wanted him to ally himself in regards to the Gangrel primogency.

Everyone in the same place, we started catching up with what everyone had been up to. Julius had been researching Egyptian mythology. The primordial creator goddess was not a part of the cousins' dream, apparently. Neither cousins nor players have any clue what this means.

 A surprise Jeanine appeared! Lottie and Frankie went to hide in another room to avoid her. She invited Julius to tomorrow night's Elysium. With Lottie's Auspex, she saw the bond between Frankie and his sire was very thin and fragile, but in fairness she hasn't been around for about a week, and the cousins have only been vampires for about a week and a half. And she didn't even enquire about her childe either. Bitch.

Victor, the Setite in the safehouse in Harlem, came by to say Ellie has Valenti and is ready to hand him over. He wasn't looking in a great shape. Not that the cousins really care.

Don't look a gift knife in the mouth!

We continued our plan of taking over the Irish gangs' territory, partly because we want to and partly because they fucking tried to murder us. Seeing as how the week leading up to this session had been spent on writing pretty extensive backstories for our characters (well, two of them at least) Lottie, through Auspex, finally realised one of her cousins has a long-standing crush on her BFF and now ships them in character as well as out of character.

So, we were trying to get some info on a place that had a gambling den in the basement. It required catching one of the people used as a look-out and persuading him to talk. He was not an easily persuaded kind of a person, despite our best efforts. At this point the GM hadn't actually read the backstories we'd so painstakingly put together (with miles upon miles of rope with which to hang us later), but it was rather fitting that the guy decided to suggest he'd been busy fucking Frankie's sister and that's why he didn't fancy answering. It hit right in the backstory berserk button. The guy was slightly more talkative after a broken jaw, but he was never getting out of there alive. Cousins fed, Frankie drained the last two points of blood, punched the corpse for good measure and lost a Humanity point in the process.

Someone who didn't lose a point in Humanity this session was Val, who, after we'd raided the gambling den decided we should blow it up to avoid witnesses. Because that's totally how the mafia roll ...