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It's always Nyarlathotep

The Delta Green GM had brought in Arkham Horror the boardgame, so we played that all session. We were doing quite well, despite it only being the three of us, but we eventually ran out of time and had to start packing up. It was fun playing, though. :)


What's that coming out of the ground, is it a monster?

In the adventures of Mulligan and Cully, shizzle really hit the fan. Not only were the ATF storming the cult's compound, all guns blazing, because the person put in charge of them had body-swapped with a Japanese member of the mother cult, the rogue body-swapper was also trying to Do Something.

Mulligan jumped into a helicopter and tried to figure out how to smoke him out of the building by dropping something through the roof, and Cully went with an FBI team around the back. As soon as there was an earthquake and the building started to sink into the ground, she turn and ran, while Mulligan frantically called to Dieter the helicopter pilot to climb, because we had seen this sort of thing happen before.

True to form, a big tentacled monster came out of the ground, waved its tentacles around, ate the body-swapper and then decided to slink back into its cave. A broken stone/egg type thing might have had something to do with it, we're not sure.

Either way, the mission was a great success. Sort of. As long as Mulligan can rest up in a hospital for a month and Cully doesn't lose any more Sanity.

In Cthulhu, it’s death or nothing

We got the translation of the manuscript in Japanese, the place featured on the photo the insane guy had on him when we had him sectioned was found, and Special Agents Mulligan and Cully went out there to have a look.

This was widely regarded as a bad move.

They found a barn with a hole in the ground. In the shadows, a green jelly monster. Down the hole in the ground, we dug up a piece of rock that was probably hollw inside. And then there was a big, black, tentacled monster.

Throwing all caution to the wind, Mulligan lowered a box of dynamite down the hole and set it on fire with a flare gun - and then legged it. He was one point away from death ... when he finally made a successful Jump roll, landing him face first on the bonnet of an FBI car. At least he lived to tell the tale.

Now we just hope the monster is an ex monster.

Must be talking to the tinfoil hat

Because Mulligan had an epic dice roll for whether or not people in a restaurant had a camera, it turned out a photography convention was being held at that hotel ... The photo in question was taken of a couple of Japanese fellas standing outside with a black Mercedes. We've been joined by the original offshoot of the Aum cult!

And we have reasons to believe we're going to need tinfoil hats going forward. In fact, the plan is to make stetsons with a Faraday cage inside, because we're all sophisticated, like. After all, isn't the tinfoil really meant to ward off things like radio waves? Then a Faraday cage is what you want! Simples!

Our journalist pal took us to see her father, who managed to translate enough of the old scroll we had in our possession to realise it wasn't the lyrics to a Eurythmics song. But we definitely agree that there are shenanigans afoot in Texas.

The real world would be proud

Starting out where we left off last session (funny that), Mulligan went to talk to meteorologist Hank Long, who turned out to be a lot like himself, only a few years down the line and with some more Sanity points lost. He was totally tying the room together, man.

Cully went to have a coffee at the brand of coffee shots that measure their sizes in "Tall", "Venti" and that other one we couldn't remember the name of. Oh, with the journalist woman who wanted to interview Brian, the schizophrenic we had reunited with the friendly men in white coats last time. She had lots of info about the weird-ass church Brian belongs to. They have ties with the Aum Shinrikyo cult, and might or might not have caused that earthquake using some sort of EMP device.

And then we tagged along with the ATF who were going out to the church's compound to say hello ... and suddenly, it appeared to be a re-run of Wako, which, funnily enough, is just up the road from San Antonio.

A Room with a View of Poo

Special Agents Mulligan and Cully are back! This time, they've been tasked with going to San Antonio in Texas, to investigate a bloke who seemingly predicted an earthquake in the area, which destroyed a building. The same building he had, in fact, ran into a couple of days earlier, shouting about how it would be destroyed.

We officially suspect that he's a terrorist, of course. Inofficially, we're not so sure.

Going to the man's house - a paranoid schizophrenic, btw - we found a man with a gun. He was shot a little, and died en route to hospital. He was a representative of some crackpot church, and his cronie was busy being blind on the floor. The paranoid schizophrenic had collected his excrement in various jars, which we found out when some smashed on the floor. He was taken into custody. Just to make sure.

Something's not right, though ...

Deadlands Noir, directed by Quentin Tarantino

As we left last session still in the Bayou, having narrowly escaped being eaten by a ginormous zombie alligator, we returned to town to organise an auction with the Black Hand and the Red Sect. They met up in the Bayou, things kicked off, Malone took Emma and ran behind a shed and spent most of the fight there, which is a great way of not dying.

And then there was this big robot coming down from the sky, which was taken out by a Tommie gun in a spectacular fashion (although not by us). So in the end, we got the girl, weren't killed, and we even got some money to pay our bills. Yay!

An adventure triple bypass operation

Super investigators Hatch and Malone kept investigating this session, and in doing so, ended up skipping from part one to part five of the multi-part adventure. Because that's just how we roll.

Perhaps the shady guy who owed the Mob money was trying to get hold of some missing barrels from Hellstromme Industries ...

We ended up going into the Bayou with an inbred Captain Ahab, looking for a ginormous alligator. We found the alligator. It was now a ginormous zombie alligator, hidden in an old train cart. We spent so much time trying to get the door open ... when we could've just walked to the back, where there was no door - although we would've been eaten a lot quicker that way.

Second-hand lockpicks, here we go!

NEW ORLEANS, LOUISIANA
WEDNESDAY, 6 MARCH 1935


In this very first airing of our new characters, they were hired to look into the disappearance of a man's sister. She had been courted by a local slimeball, who may or may not have had something to do with the disappearance. Investigations ensued, taking us both on a stake-out and to a retirement home, with the mysterious Dr Chainsaw. The name might be a clue.

The heroes of this piece are the investigating team of Hatch and Malone. Private investigator Napoleon "Nape" Hatch likes to drink, and to ogle pretty dames. His colleague is a little bit harder to explain. Penny "Dreadful" Murphy is trying to become a full-time reporter, but these are troubled times and her articles aren't always selling - hence why she's also working as a private investigator. It would be a conflict of interest to write articles about cases you investigate, hence why she's using the (fairly obvious) pseudonym Molly Malone.

The two met while working on a case. Hatch was investigating whether or not some dame's husband was being unfaithful, and Malone was trying to get a scoop investigating the same thing, so they decided to work together. And then they thought it would be a good idea to continue working together. We'll see who regrets it first.

Born to not investigate, not to survive

We ended up generating characters for the next game, Deadlands Noir, instead of playing a boardgame. So far, we're not sure what to make of the Savage Worlds system, as it's more limited than 1st Ed Deadlands, but we'll see how we like it as we go along. If we decide against it, we'll just convert the characters (or create new ones, as the case may be) into the Deadlands we're used to, only using the new 1930s setting.

The heroes of this adventure are two investigators. Both are very savvy when it comes to investigating, tracking, searching and things like that. Being able to shoot a gun is sort of optional. We might hit, if we're lucky. As long as no one hits us back, because we sort of ran out of points to be able to get a Dodge skill. Ho hum.

In one corner, there's a gumshoe, a private eye, and a drunken one at that ... and in the other, a plucky yet impulsive reporter. How could this team of non-combatants possibly not succeed in a world full of [radioactive barf] zombies and evil spirits?

Don't fear the Reaper - fear us!

After deciding to implant the dead body with a smartphone, tucked nicely somewhere under the stitches from the recent organ transplant, Special Agents Mulligan and Cully headed to Providence to follow up on another lead.

In a cottage somewhere in the woods, we found one of the other transplant cases, a "tortured artist", who was still semi-coherent. He was cuffed to a woodburning stove and tranquilised. Meanwhile, Cully looked at his paintings, lost 5 Sanity, and had to have a breather outside.

That's when the remaining two transplantees showed up ... and we had to barricade ourselves inside the artist's bungalow. Axes were involved. Cully sneaked out of the back door, aiming to get to the stolen car the transplantees had brought with them. If the mastermind's head was in it, we could destroy it, and no one would have to die.

Well, the axe-wielding maniac had to be taken out, and the 12-year-old girl unfortunately noticed the not-stealthily-sneaking FBI agent and started shooting. Fortunately, she missed. Everyone else, however, didn't.

And then we lived happily ever after, humming along to Don't Fear the Reaper ...

Welcome to Zombies'R'Us! We have guns!

As we now had bodies to cut up, Cully set to work. There was no blue gunk or shifting, crystalline substances anywhere near here, however, but we learned that the zombie was in fact the guy who'd gone missing, and who we were looking for. Convenient! Not for him, granted, but for us.

We then followed leads, leading to an abandoned house in the middle of nowhere, but there was nothing there, other than to show that the people we were hunting had been there.

On the way back, though, we were accosted by an overly friendly driver. Shots were exchanged and we eventually drove the guy off the road. Mulligan got shot, but seeing as how his partner is a certified MD, that wasn't so much of an issue. We responded by cordially blowing his head off.

Now we have more dead bodies to examine, although we're slightly concerned they'll decide to walk off on a homicidal rampage. Umm, help us Delta Green, you're our only hope?