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SHENANIGANS! SHENANIGANS, I SAY!

There was talking to a dragon, finding out about the Key of Solomon, and also levelling. We're now shiny level niners. Who'd'a thought it?

Everyone in the countryside is nuts

The story continues!

The group is not sure why Cid would have dressed in women's clothing, but they have a search through the burning remains of their crashed airship in case of clues. They find a piece of a map and spend a long time wondering where they might be on it, despite the map being of a city in Africa and they're clearly in the Queen's own country. Suffolk, as it happens.

They find a dead parrot, which is given a proper burial rather than being eaten for dinner, and perhaps make some headway as to who they might be and what they were doing.

That's when they come across a field with a drainage problem being assessed by a quiet Irish handyman and an awkward lord who invites the party back to the house ...

Why are we in a field and who are you?

Filler post, so here's where the Victoriana adventure begins!

Three people wake up in a field on a fine English summer day. The first one to wake up (Cid) is dressed, but the second (Bob Afette) isn't - he's stark naked. The third is Baldrick Unlike. Neither of them know any of this, because they're all suffering from amnesia.

Cid turns out to be wearing Bob's clothes. Following a smoke plume a bit further away they discover an airship crash site and a dead parrot. They decide this is where they came from, and finding some fetching clothes Cid changes into these - ladies' clothes, for some hitherto unknown reason - and Bob gets his clothes back.

But where are they? WHO are they? And what the hell happened?

Aslan was my direbadger form

At the end of this session, all three of us actually managed to join up again, yay!

Tannhauser dared Gorbash to travel through dragon territory and say hi to the dragon kings. Gorbash said (tl;dr) challenge accepted, because he was going to travel to Tolkeen with Jayson - once Jayson got back from the spa retreat that is Psyscape. Psyscape has a psychic hobo as a chief who liked blowing some kind of weird smoke bubbles at people, and who had a really nice rug.

Booker, meanwhile, was travelling by boat toward the same place. Some Mystic Knights tasked the legendary Booker with finding and killing Aureol the Avenger and get the ancient artefact "Mobius Band" for them. This is on par with getting your mitts on the Holy Grail, but he didn't know that at the time. He also said he would do what he could within his capability, and killing an ancient Great Horned dragon is not what he considers one of them. Gorbash certainly wasn't pleased to hear of it!

Also: maybe Gorbash is some sort of reincarnation of Jesus. Like Aslan.

You deserve a shotgun refund

This session was sort of like three solo adventures. Or, well, side quests. We all went around doing our own things. Talking to people. Training montages from Psyscape. Dreamlike visions of Nxla followers. Plans being made up. Distances were estimated and fact-checked against Google Maps (although technically we measured the driving distance, not the way the dragon flies).

Hopefully we'll come together next week and do some stuff together as a party.

Ohh, THAT apocalypse

The symbiote previously known as Barry was apparently actually called Bally according to the player's notes. We're not sure if that's an improvemen or not.

Anyway. Plot progressed. Turns out some bad nights were caused by visions of some cultists bringing Nxla back. Yeah! Them other cultists don't know how to act. And so on. There was a guy there who blended in with the ceiling, had a very pointy nose and a forked tongue and looked like it has something to do with Coalition State.

We went on a quest to speak to Psyscape, by way of meeting the Grey Seers again. We didn't cause a cell to burst into flame this time, so I think they don't mind seeing us again.

You're very pretty for an orc

Back in the wonderfully post-apocalyptic world of Rifts, we have encountered things like a kidnapping plot against Maria, a gang leader who might also be having a bit of handsome Cyber-knight whenever it takes either of their fancy. The plot was a way to get to us through Jayson (who would of course be obliged to rescue his damsel in distress, even though said damsel could definitely kick the bad guys where it hurts). You see, we were hiding out trying to avoid getting murderised by people who would be paid very handsomely for that deed.

Bizarrely, we didn't foil the plans, they just ... went away. The price on our heads, as it turned out, had been rescinded by Splugorth. Why Splugorth wants us alive, we aren't entirely sure about, but it's making us uneasy for sure.

We also met up with Ixchal and took a trip with the Kizzards in order to give Alistair's brother his life back. Alistair's brother is now a mute Kizzard with a human soul, and Booker discovered that Hecate has absolutely no sense of humour. You don't tell her jokingly that she should stop Jayson holding a blade to Booker's neck (a warning as he was starting to move in a very shifty way), because Hecate proceeded to lightning bolt Jayson, who, as it turned out, could smoulder not just in figurative ways but also in very literal ones.

Feeding Kanye West to an undead T-Rex

Our modern day superheroes have managed to restore the missing school to the physical world again, except it's relocated to Easter Island. The heroes relocated to Moscow to find our Russian characters frozen in stasis coffins. People having to act out two characters at once ensued.

Then there was a portal to Wall Street and fighting Eris, goddess of chaos, and suchlike until the world was saved. This involved a pillar that was supposed to have been a lava lamp but in fact was a couple of Appletiser cans stacked on top of each other, figurines in tiny cages, an undead T-Rex that had lived in the sewers, Kanye West and all sorts of weird and wonderful things.

In the end the bad guys were defeated and most of the characters were still alive to tell the tale afterwards. Good game, great campaign. :)

What does the desert fox say?

In this riveting final episode (for now) of Godbound, we discover that the god Gond isn't dead after all! And it's very possible Mystra isn't either!

We investigated a few places, and came across a Thayan wizard dude and there had been a lot of people dying and so on and so forth. Because Gunda took the Thor word, she walked along being some kind of lightning rod so that everyone else wouldn't get zapped.

We met a Shadow Prince as well. I have a sneaking suspicion I'm mixing up things here quite a lot, but it's been over a week since we had this session and I'm writing this half asleep. In fact, the Thayan wizard wasn't a Thayan wizard, it was Gond. The Thayan wizard was the dude with the flesh golem miners.

And then we came across a mountain where flesh golems were mining platinum, totally nicking our idea. They were ... taken care of. Turned out Gond had been stuck in some other plane of existance for quite some time. Some being tried to pretend to be Oghma, but this didn't seem right to Denethor, Oghma's second in command.

There was a city of platinum hidden in that mountain, and a portal to another place, so we sealed it up because things shouldn't come out of there. Nothing good comes out of there.

I spent all my dice on revolutions

This week's session was cancelled due to illness, so here's something we prepared earlier.

In Soviet Russia we decided what we were doing in the time between the end of the 1980s until 1994 or thereabouts. The communist state was overthrown. A hole was punched in the Berlin wall. Hulk Hogan became Hawk Hogan. A disillusioned propaganda/brainwashing machine went to England, a communist state, only to find herself in the midst of another revolution.

An assortment of TV show hosts (Lawrence "The Upholsterer", Alan "The Gardener", Dale "The Supermarket Sweeper" and a guy from Time Team "The Archivist") showed up to kick behinds. It was peculiar, although that's pretty common in M&M, to be fair ...

Let's get back to Mother Russia, because "at least it's home".

Problem is that suddenly this big planet or something had appeared through a tear in the sky, and there were now baddies flooding Moscow. Baddies with lots and lots of nukes and stuff.

(The Truth may have died, but she might also live on, having turned Evergreen into some kind of Horcrux. Or something.)

There was a battle. Supers fought bravely. Then the flashback ended ...

I love being a crazy god!

We went to check out the local Center Parcs holiday resort thingy. There were orcs. The orcs were having an argument about who should get to have a key. Elani made everyone in the party look like orcs and then challenged them - the key should go to him (her).

The key was eventually found inside a platinum chest inside a vault. She showed the key to the orcs, making her alias the rightful leader of the orcs, and told them to go kill some Netheril to prove their worth. They went on their merry way and we emptied the vault and took the riches back to Tilverton to fund our new Pantheon.

Three sessions ago we only had a session or two left. At this rate, we have at least two more sessions. We like to take our time, clearly.

Is it bestiality if you're a metamorph?

Further delvings into the floating city we found last week. There was a tower, where a door mysteriously happened to be open (it's good when you've got a person with the Luck word in the party!). At the top we discovered something with vampire glass, so the building started to melt. Stuff like that.

There was also an orb that could, umm, turn nuclear. Our pet wizard turned it into a staff, because he didn't get an artifact weapon like the rest of us. Problem is that if he's ever to drop the damn thing, we'll all die in a Michael Bay style explosion.

When we got back to Tilverton we found that we had received summons to our respective gods' temples. Answering those summons meant that we're now properly middle management, sub-gods to the major gods Silvanus, Oghma and Tempus. Varyon's going his own way, because he's big-headed the world lacks a god of magic.