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Can we run away now?

We came across a clearing, of sorts ... It was sort of an island, but instead of water around it, there was a deep abyss and a rickety rope bridge. We carefully crossed the rickety rope bridge one by one and had a look around. Turned out it used to be a village and they all belonged to a cult, and sacrificed themselves.

We found a troll metal sacrificial knife in a sarcophagus, and decided to skedaddle before night would fall. Watching from the other side of the rickety rope bridge, there were ghosts and skeletons and it was like Halloween had come a month early. They didn't cross to our side of the bridge, though, so we got out of there.

And then we found another clearing and a hill with twenty graves on. Eight or nine of them cracked open and we just about managed to fight them off when a bloody Death Prince emerged. Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu...

Courtesy of Monday 30 September 2019's Symbaroum session.

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“In two days at least one of us will be fully healed.”
“Optimist.”

“Getting into botany, are we?”
“Secret question, secret answer.”

“Christmas is less than two months away.”
“Three.”
“Stop with the maths, it hurts!”

“I hate this place. I hate this place so much. I love it.”

“Clean, white gloves. CSI: Symbaroum is here again!”

“Nine damage.”
“It’s dead, Jim.”

“Everyone dies to me!”
“You should just walk to anyone.”
“Don’t tempt me.”

“Five would be good to roll.”
(rolls) “Ten is better.”

“Can we do a Brave Sir Robin?”

GM: “I would like to see a Quick roll.”
Player: “Will a 1 do?”

“See? Trying to get myself damaged.”

“Can we run away now?”

“We’ll find out next week on Death Forest.”

To be continued!