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Maybe the next place we go is peaceful

So, having survived eight creatures last time, we were now face with three big ones and a boss - all thanks to the number of things we had slain in total. The forest is apparently keeping score.

After a brave fight, where none of us died, Murmei (!) managed to land the final blow on the Death Prince, much to his own surprise.

We decided to head back to Rafe the gardening wraith to stay the night, as it seemed relatively safe, and gave him one of the satnav flowers. The next day we used one of said flowers to find some more things: the colour of an elk, and an old wizard playing a convoluted boardgame with a raven.

While Elindra chatted away to the raven, Valgai had a chat with the wizard and traded questions and answers. As it happened, the wizard had cast a time stop spell and was waiting for the raven to die of old age (so he wouldn't have to part with his fancy wand artefact), but it was of course a magical raven, and the game had lasted for 300 years already. The wizard got the last bit of info he needed and disappeared.

Later on, we came across a number of realistic-looking stone statues and a basilisk that wanted us to go kill a lindworm and cut out its eyes as a trophy. It gave us a dragonslaying sword as help. Diplomatic as ever we gave the sword to the lindworm and tried to trade info, but it went so-so. It wants to snack on some tasty goblins, but we're friends with goblins these days, and besides, we've not actually found any so far, so how that'll work out is anyone's guess.

Courtesy of Monday 7 October 2019's Symbaroum session.

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“It’s taken 16 sessions to get halfway into the side quest?!”

“How long did it take before we got into Davokar? Nine sessions?”
“Eleven.”

GM: “If Vizell dies, Vizell is dead.”
Player: “Unless one of us gets Necromancy.”

GM (number of foes): “Three small ones and one big. Or, rather, three big and one HUGE.”

Player: “I’m gonna call it Big Murderous Tree 1.”
GM: “If you want its real name, it’s Dark Dweller.”
Player: “But I LIKE Big Murderous Tree.”

(the big boss has taken 17 damage)
Player 1: “Is it bloodied?”
GM: “No, it’s not bloodied.”
Player 2 (quietly): “I did say we could run away …”

“You could always wait until it kills one of us.”
“You’re so negative!”

(to GM, after rolling damage)
“You lied! It isn’t always good for the players to roll low.”

GM: “I didn’t get to poison anyone! I’m disappointed!”

GM (explaining a boardgame): “None of it makes sense.”
Player: “Oh, sort of like cricket?”

“Maybe the next place we go is peaceful.”
“Haha!”

“Let’s randomly try to find someone to murder us, then.”

GM: “People have killed lindworms.”
Elindra: “I’m not people. Our chances are good.”

“So a big axe swing would do the trick. Or seven.”

Player: “We now have a fully restored party.”
GM: “I need to kill you guys better.”

Valgai: “I kind of like your eyes where they are, not looking at me like I’m lunch.”

“I find your over-confidence disturbing.”

To be continued!