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Showing posts with label Trojan horses. Show all posts
Showing posts with label Trojan horses. Show all posts

Under the Dome was a bit different to this

We got to a town currently covered in a massive dome. Our friends are inside, and we need to get inside to talk to them. Unfortunately they're also besieged by a bunch of gnolls or related monsters. There was a big artefact, which Denethor eventually crashed his precious airship-not-a-warship into, and somehow we ended up killing Gruumsh, despite siege engines being teleported just as we were about to hit them.

It was a big battle, though, so we didn't "say" much. Hence why the session after is also included.

Fun fact: Blogger has updated and is very confusing now and you can't backdate posts. Blegh. Thankfully, the option to revert back was there so I didn't have to go through the rigmarole of migrating the whole thing to WordPress.

Angels are bigger in person

Our adventures in the Night Roads continue. We were spotted by some angels and had to run into something that looked like an inn on the outside. Turns out this was Yeenogh's safe house. Like the TARDIS, it was bigger on the inside. And surprisingly, Vecna was there. The person Elani previously had to execute on behalf of Silvanus. Fortunately, Vecna had no recollection of this ...

We then went to heaven (?) or something like that, which looked like an old, decrepit building, and fought some angels. They were hard enough, and we essentially fought the minion version. We really don't want to meet their superiors.