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Chasing cubist killers with festive earrings!

We gave the diamonds back to the store from whence they came, because after a careful risk assessment, we decided they were safest there. As it happened, Mulligan also figured out reflective surfaces is what repels it. Round reflective surfaces. So, naturally, we donned round, reflective sunglasses (like John & Yoko, but with mirror effect glass) and bought a box of Christmas baubles. Well, it's almost Halloween, after all ...

Not-so-lucky for us, we also came face to face with the killer, looking a lot like something Picasso would paint if he was HP Lovecraft. And then he disappeared, the bastard. Perhaps just as well, because Cully very nearly lost her marbles in the process.

Next time, we're thinking shotguns. Lots and lots of them. It will kill it eventually, right? As long as we riddle it with bullets for long enough? Well, we can always douse it with liquid nitrogen first to slow it down, and then go flamethrower on its ass. Sounds like a plan!

This is not plagiarism, honest

Investimagations continued. Mulder Mulligan wanted to detain the three Goth vigilantes (that Cully shot a flare gun at last session) for way longer than the DA thought acceptable, while Cully was busy carvin' cadavers down in the morgue.

The victims were all killed in much the same way. There was a blue goo left behind in the wounds, which proved to be lethal when she subjected a lab mouse to it. Sadly, Cully's player can't really technobabble medical jargon, so the explanation to what's happening might soon be along the lines of "reversing the polarity of the ovid adrenal sphincter".

As the investigation progressed, the two FBI agents ended up in a jewellery store, and persuaded the shop owner to hand over three big diamonds ("only" worth $14M) for safe-keeping, in case the store would be burgled by invisible people with jaw-span of 1.5 metre that can chew through steel.

Oh, and the death count is currently at four. Might be five once an Arab Sheikh gets woken up by Agent Mulligan's phone call in the middle of the night, or when the killer realises that Agent Cully fits his/her/its M.O. to a tee. Help.

The Truth is Out There with scary monsters

We've now started the new groups, so it's just the three of us now, or at least for the time being. Delta Green is a Call of Cthulhu derivative, set in the modern day. We're currently in New York investigating some horrendous murders. When we started, a couple of young women had been murdered and drained of blood in NYC, and the case was so odd that they called in the FBI's most unwanted ...

As the premise of the game is so delightfully X-Filesy, we decided to completely run with this idea, and created two characters that may or may not look like this:


They're called - wait for it - Special Agents Tiger Mulligan and Sarah Cully. Because, you know, Mox Fulder would've been too obvious, and he couldn't just be called Fox. He did, however, do his degree in psychology at a university in Oxford and has worked in criminal profiling in the FBI. Oh, and his sister was abducted by aliens when he was 12.

S Cully is a trained medical doctor specialising in forensics, who did her undergraduate thesis in physics. (Something about Einstein?) She believes in science and the teachings of Cathol. In retrospect, the S should've stood for Samantha instead of Sarah, but never mind.

As there's just the three of us, with a moderately sane GM, the list of quotes won't be as long as other games, but they should still provide some entertainment value.

It's all gone a bit Laudanum

Here's a collection of quotes from our Victoriana game, played over a few weeks in July and August. The three players (one regrettably dropped out between character generation and the start of the game a couple of weeks later) were elves, and they woke up in a field somewhere in the English countryside, not far from a burning airship.

Robert Affette ("Bob") was naked, Cedric Ignatius Dashwood ("Cid") wore ill-fitting clothes (because they were Bob's), and no one dared touch Unlike's rags. No one remembered who they were, where they were or how they had got there, but the burning airship and dead parrot probably had something to do with it.

Trying to find civilisation, they came across an awkward lord, Ralph, and his shy Irish farmhand, Ted Doyle, who were discussing what to do about the pesky drainage in the lower field. The gang invited themselves to the lord's manor, where they got offered tea by Ted's missus, who insisted. A lot.

After some investimagating, it was decided to go and talk to a nearby vicar, who might have some clues, and so the vicar did. He recognised them as the paranormal investigators he had hired to suss out what the ghostly nun haunting grounds of the new-built rectory wanted. Poltergeist phenomena occurred, orbs went missing from crypts, churchwardens muttered, and the residents of the local manor house might or might not have murdered one of their maids.

And not once did anyone bat as much as an eyelid at the adventure being set at the most haunted house in England. Guess not everyone is as obsessed with Borley Rectory as myself. *cough* As I ran the game, there was less time to write things down, but I'm planning on transcribing the sessions in the next few weeks.

I only ever wanted to be an engineer

This weekend was the next ChimeraCon, and the game I ended up playing in (and therefore could document) was using the first edition of Warhammer Fantasy Role-Play and set in Elizabethan London - or "the Smoke" as it was referred.

The party was a group of country bumpkins travelling to the big city, and ended up getting caught in a conflict between the Masons and the Templars, and a group of Psions who said King Arthur was returning.

He was, as it turned out, along with some of his friends. We got knighted by Mordred.

The game ran over all four sessions, but we only played in sessions one and four. Good way of staying alive, if you ask us!

Shaddap-ah you face!

Sorry for the lack of updates recently. We finished Shadowrun, then started creating characters for Victoriana, then I was away for the next session, and because I'm actually the one running the Victoriana game, I have less time to write down what people are saying - because I'm too busy GM:ing!

So, we might finish the adventure on Tuesday, and then I'll write a post with the quotes I've gathered from the game. Meanwhile, here's some more Shadowrun madness for you to enjoy!

In this bit, Dru the dwarf and Mr G the troll hire a hacker (Will) and some orc muscle (JDog), and try to convince them to help find an ugly elf who needs his head to still be attached. Oh, and experience the 'Shaddap-ah you face' pizza, courtesy of Mario at Pappardelli's.

That seemed to go better than normal

Because I, Chronicler of Quotes and Keeper of the Blog, has decided to bugger off to Sweden this week and couldn't attend the session (if there was one), I've prepared something like a TV chef. Here's one we made earlier!

To be precise, it's transcribed from our first real session of Shadowrun, and it introduces the four characters and their attempts to cross New York City and get hired for a job ...

Exploding pizzerias - that's us!

So, we retreated to the hotel across the road and waited. A patrol bot decided to stop for pizza, so once it was inside the pizzeria, we blew it up. This set off the fire alarm in the hotel, so we had to evacuate.

Back in the lobby, where we had spent a previous few hours loitering with intent, JDog was advised he wouldn't be welcome back, even if he actually had enough money to stay there - and then some.

In a bid to get out of there, a story about how he was to smuggle a couple of star-crossed lovers (Dru and Mr G) out of the city so they could live happily ever after. Err, yeah.

Will, who was left as a look-out, got busted by the police and had to be towed after our getaway car by way of magic - he was floating up in the air. Sadly, he left his computer behind. Hopefully no one will be able to figure it out.

In the end, it was decided that we couldn't possibly get the job done in the required three days, so we phoned the client to say sorry, unless we're given a small army, it's a no go. So that's a shame - we didn't get any money ... and we didn't even get to Seattle.

Dynamite, I've missed you so

After Will hacked a frigde to get some information, and we had a big discussion about superheroes, we tried to come up with a Plan. The great plan, somehow, was to draw the Iron Jaws out of their territory, to neutral ground. This neutral ground was deemed to be the pizzeria we had visited previously.

At the pizzeria, we were going to order one pizza of each kind ... so that there would be nothing inconspicuous going on or something ... and then we'd blow the whole place up with the Iron Jaws inside and it made some kind of sense at the time.

We went to the pizzeria, ordered the pizzas, but when it was decided to start murderising Mario and his staff, Mr G knocked out half the party as well as the staff. Will then proceeded to slit the restaurant staff's throats with a pizza slicer, because he felt it was "appropriate". Dude, it's only "appropriate" if you're the Joker!

We don't need no coffee, let this building block explode

When we finally managed to get on-topic, we paid for the pizza and then headed over to a deserted building so that Will the human hacker could get started on tracking down the missing elf we're supposed to find. Meanwhile, Dru the eco-warrior dwarf checked up on her eBay bids in the background, and Mr G the troll mage/enforcer and JDog the orc gangster had a heart-to-heart. JDog learned to be worried about his new employer/partner-in-crime very quickly.

Unfortunately, we were caught by a team of Chinese-talking assassins, but we pulled the pin off a grenade and legged it. A survivor came after us (despite some great blending into a crowd we got up to), but he was quickly, ehh, liquidated. Or liquified? One of those.

Injured yet knowing where we had to go, we healed up and headed to an Internet café in Iron Jaw territory, where the target was last seen. He looks to have been taken captive by the Iron Jaws. We thought we were getting out of there okay but ... we might have been mistaken.

Are you ready to sort some magical shit?

Since we finished the Call of Cthulhu game, we have had a session of character creation (very few quotes) and the session this past Tuesday was partly more character creation, and partially actually playing. To make up for lost time, we're throwing in a few lines from the last ChimeraCon as well.

In Shadowrun, the characters are an orc with muscles, a human hacker, a troll mage enforcer and an eco warrior dwarf. The troll and the dwarf were hired to find a guy who had gone missing. They, in turn, hired the other two ... and then had some pizza. Like you do.

Ballooning with Portuguese Ninjas

Our investimagation took us back to the nutty professor, who gave us copies of the things he had given Abigail the night before - which was just as well. The navy lieutenant with the scary shadow was not the navy guy the paperwork was supposed to have gone to ... On the plus side, Brown got deputised, but it still didn't stop people from calling him "boy" even though he's 32.

Then we went down to the docks, stowed Hummingbird's darling balloon onto a ship, and sailed off to the islands off the coast of Spain, shown on the paperwork. Things would have been fantastic in the waters of Spain, if it wasn't for the fact that our characters were created for urban 19th Century London ...

The island we arrived at was something else. Hummingbird took Brown along in the balloon to do a bit of scouting. Fortunately, there was a more experienced balloonist there who could do most of the work. Hummingbird, we discovered, was 90% talk about how fabulous he is as a balloonist ... and only 10% actually skilled. It was quite possibly his very first time in the air.

Up at the manor, where Abigail had been suggested she go to find company better suited to a lady, everyone curiously had very familiar names. And meatcleavers, as it turned out. In the docks, Boaty enjoyed the local rum and was horrified at what the Spanish subject their omelettes to. (Potatoes? Who'd ever do such a thing?!) That was before all hell broke lose and he had to flee the scene, chased by a mob of flesh-eating maniacs.

Luckily, both party members were picked up in the balloon, which then developed a leak and, because of some brilliant dice rolls when they really needed to be brilliant, landed square on our ship. Sadly, there wasn't much left of the crew. Brown got taken over by evil smoke, Abigail fainted, and everyone jumped ship. Hummingbird made it to an island first ... and got his eyes ripped out by Brown, and then his head was turned a good 180. Boaty, seeing this from where he was swimming, mercy-shot Abigail and was about to kill himself when someone else did it for him.

50% dead and 50% have their souls taken over ... that's not that bad, is it? Well, this was the last session after all ...