When we finally managed to get on-topic, we paid for the pizza and then headed over to a deserted building so that Will the human hacker could get started on tracking down the missing elf we're supposed to find. Meanwhile, Dru the eco-warrior dwarf checked up on her eBay bids in the background, and Mr G the troll mage/enforcer and JDog the orc gangster had a heart-to-heart. JDog learned to be worried about his new employer/partner-in-crime very quickly.
Unfortunately, we were caught by a team of Chinese-talking assassins, but we pulled the pin off a grenade and legged it. A survivor came after us (despite some great blending into a crowd we got up to), but he was quickly, ehh, liquidated. Or liquified? One of those.
Injured yet knowing where we had to go, we healed up and headed to an Internet café in Iron Jaw territory, where the target was last seen. He looks to have been taken captive by the Iron Jaws. We thought we were getting out of there okay but ... we might have been mistaken.
Showing posts with label Dr Doom. Show all posts
Showing posts with label Dr Doom. Show all posts
We found a clue and we killed it!
Still one player down, Reynard and Slick went looking for clues - and killed him, but they didn't know that at the time. Sam and Mary stayed back at the boarding house and tinkered with the whirlygig, which Sam then took for a spin ... to dispose of the clue body the others had brought back. In the end, we met a shady character (they're all shady, aren't they?) who offered us a job: to break his friend out of prison. Money-hungry Slick accepted before we actually had a chance to get the details. Such as: who that friend actually is, and if it's really in our best interest to break him out of a very scary jail ...
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