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Showing posts with label Freud. Show all posts
Showing posts with label Freud. Show all posts

We don't need no coffee, let this building block explode

When we finally managed to get on-topic, we paid for the pizza and then headed over to a deserted building so that Will the human hacker could get started on tracking down the missing elf we're supposed to find. Meanwhile, Dru the eco-warrior dwarf checked up on her eBay bids in the background, and Mr G the troll mage/enforcer and JDog the orc gangster had a heart-to-heart. JDog learned to be worried about his new employer/partner-in-crime very quickly.

Unfortunately, we were caught by a team of Chinese-talking assassins, but we pulled the pin off a grenade and legged it. A survivor came after us (despite some great blending into a crowd we got up to), but he was quickly, ehh, liquidated. Or liquified? One of those.

Injured yet knowing where we had to go, we healed up and headed to an Internet café in Iron Jaw territory, where the target was last seen. He looks to have been taken captive by the Iron Jaws. We thought we were getting out of there okay but ... we might have been mistaken.

These boots were made for stompin'

When we're one player down and face certain death, there is a coping mechanism we tend to employ in the group. It's called "procrastinating until Death goes away". We've done it in Deadlands before, and now ... we just ended up talking all manner of bollocks just for our own amusement. All the while, of course, aware that the more we stall, the less chance there is of us getting killed in that particular session.

It very nearly failed to work, when the GM threw a bunch of genestealers on us. Nasty critters, they are. They pack a savage punch, and we took damage. Had it not been for a few strategically used Fate points, there would have been more body parts missing than just an eye. Or, as it turned out, having your leg very nearly shot off.

Before going into the next Xenos-battling, however, someone said that would be a good place to leave it, so that the missing player wouldn't miss out on as much. The other players quickly agreed, as did the GM. So now, battered and bleeding, we go into the next combat with a full squad.