Wednesday, 23 July 2014


After getting a good night's sleep back home at the Blackstone headquarters, we followed clues. Booker went to the Crow Bar and got sloshed on psychedelic potions for "research purposes", and Gorbash went to see if Ixchal was home. She wasn't.

However, Jayson flashed some Cyber-Knight armour, making shopkeepers a bit nicer to us, and we found clues that took us north east, to the Silversmith Gang territory. Apparently they're quite nice ... as gangs go.

Further on from them were the East Side Boys, another gang, a couple of whose members were seen escorting Rita roundabout when she went AWOL. The ESB were really rather concerned about our presense, because our reputation preceeded us. Their attitude was along the lines of "PLEASE DON'T KILL US". We had no plans to. Although, their leader Maria's reliance on a "powerful mage" called Lion was a bit creepy. Lion insulted the lot of us to various degrees. For instance, claiming the Cyber-Knight wasn't a Cyber-Knight. Maybe we'll feed him that fusion bomb next session. You can't trust people who claim to be powerful mages when they're defrauding people with psionics!

On a sad note, we've lost our Glitter Boy player due to him having other commitments (we wish him well). On the other hand, he might or might not be replaced by a guy who's already familiar with this blog, because he's been quoted on here before. It might up the madness a bit more. GASP!

Wednesday, 16 July 2014

We're never going to finish this adventure

I forgot to post this last week because parents were visiting from abroad and stuffs. Last week, we played a bit of Relic, and I should've actually taken notes because there were some funny things said, but I didn't, so never mind.

We went through the portal in Rita's shop and ended up in the City of Brass. It's not a Mortal Instruments book. (... Or is it?) We took a boat trip, talked to Necrophims and their Soul Snakes and tried bargaining with them. It went so-so.

We got through a magic circle outside a door to what appeared to be Rita's workshop, and we've discovered that she's some kind of alien intelligence. We may have helped ourselves to some gems she'll never miss. (*cough*)

And we finished by going back on the boat all the way back to the portal and left the shop with fresh clues.

Wednesday, 2 July 2014

Find the storekeeper, save the world

We finished off the last of the battle. Jayson's laser rifle misfired and blew away a part of a building. Before it collapsed, Gorbash saved the woman and child who we could see were in the building. Both him and Jayson then broke into song to calm them down. The remaining Rakshasa had already run away at this point.

While Gorbash went to flirt have a chat with Ixchal, the rest of the group took the recently made homeless mother and child back to the Blackstone Juggernaut headquarters, where they were assured they would be perfectly safe - and the mum could even get a job.

As Baradhi had a look through the (unexpected) eyes of Sister Anna, there were clues. Perhaps Rita the Babe was a bit more powerful in the wizarding department than we had expected. Back at her shop, we encountered another group of mercenaries - difference was their (stupidly paid) mission wasn't to find her, it was to kill her, but a bargain was struck: we find her and cash in, then they can take over and cash in their job and everyone's happy.

We closed the session having explored the magical runes protecting the tables in the shop and even found our way into the cellar ... and there was a gate. OMINOUS!!

Wednesday, 25 June 2014

Is there anyone you HAVEN'T shot?

Unfortunately, we were not one but TWO players down last session, so we had to resort to playing boardgames instead. Or in this case a card game - we played Cards Against Humanity with great merriment. Probably hit scrota in record time or something.

Since I was too busy laughing to jot down quotes, here's the final episode of Jurisfiction: Meanwhile in Narnia, in which the agents meet Aslan (who in no way has the chocolatey voice of Liam Neeson) and explain a few things to him. And then they shoot him with a tranquiliser dart, of course. This is a roleplaying game, after all.

They also solve the mystery of whodunnit, and "accidentally" tranq Peter Pevensie just as he's trying to hit on Carmilla. It was the best day ever!

Wednesday, 18 June 2014

You know those innocent bystanders ...

We decided to start early and finish off the scene from last week so that we'd be ready to rejoin Drake when his player arrived, but as it happens, he never did. :(

Still in Rakshasa territory, we spoke to a guy called Richard (I consider the naming of that NPC to be a tribute to Rik Mayall, even though I don't think that was the case) who was happy to divulge pretty much everything he knew even before Baradhi did a little mind control on him. Richard later got his head ripped off by Sister Anna, the Rakshasa lady of which we're now sworn enemies.

Thinking it was terribly uncouth to rip a perfectly decent guy's head off, we went to town on a bunch of Rakshasa, and the rest of the session seemed to go by in a flash - and we're only like half-way through combat!

Also: We have seen Booker's secret hideout. It's kind of creepy. And the Rakshasa are now terrified of Booker. As well they should be!