Wednesday, 10 December 2014

You're not rolling particularly high, are you?

Two regulars down but with the addition of an occasionally recurring player, we decided on playing Betrayal at House on the Hill for this session. We were doing okay, and then the little boy turned out to be a traitor (AGAIN - seriously, third time playing this game in the group and all three times that kid's been the baddie!) and summoned a ghost.

The ghost took down three of the explorer characters and the traitor died but there was one guy left standing - who finished off the ghost and lived to tell the tale. Somehow they were making it out to be some kind of feminist conspiracy, because the female characters died first. Methinks feminism isn't a word that means what they think it means.

Wednesday, 3 December 2014

One die-roll at a time, we will kill everyone in the room

As we settled down with a couple of freshly baked Bakewell tarts and fudge and tins of candy and a box of After Eights (you think we're kidding), a Scottish Dwarf was rolled up in preparation for Rifts, and we were well excited by the prospect of playing that game again in the new year, as you can see by the quotes below.

In D&D, we went further into Wave Echo Cave and got to a room where we then spent the rest of the session killing things. (You think we're kidding.)

Having dispatched a number of bugbears, spiders, a doppelganger and a couple of wizards, we found a room in which we in turn found Nundro Rockseeker - the last of Hematite's missing cousins. Alive, luckily.

And then we got XP and lived happily ever after, having not died. (Except for Rhogar, rest in piece, dragon brother.) Will we return to D&D again? We might, you know, but it'll have to wait until the new year.

Wednesday, 26 November 2014

If you haven't got the XP, it's not dead

We continued our foray into the Wave Echo Cave system. There were skeletons and bugbears and stuff in there. It's a good thing we have Malinda in the party - she whittled five bugbears down to one in one round of burning hands. Result!

We also managed to find a door that said bugbears had barricaded. Turned out there was a big, flaming skull behind there. We decided to close the door and explore one of the other directions ...

Wednesday, 19 November 2014

Bacon-flavoured breakfast ale needs to be a thing

We are now in the final dungeon, a big cave system called the Wave Echo Cave, because we're still trying to find Gundren's missing brothers. So far, we've met an ochre jelly and assorted map-making.

We left this session being attacked by some ghouls. Two out of five characters are paralysed ...

Wednesday, 12 November 2014

The appropriate barbecuing of goblin chefs

Having liberated an owlbear by killing it rather than setting it free, we continued to explore Cragmaw Castle with our new friend Theren. We found the kitchen, where we basically stormed in and killed a bunch of people without warning, thus making one of us remark, "You realise this is like someone running into Chimera and gunning us all down, right?" or words to that effect.

Well, in D&D you kill first and ask questions later. It's like a rule and everything.

In one of the rooms, we came across some scrolls - one of which was Revivify, which allows you to resurrect a dead character within a minute of their demise. If only we had had one of them to hand last session ...

It would appear that we have finished exploring the castle, so can now be on our way back to Phandalin to hand in the quest and get rewarded.