We wanted to go on a raid against the White Hand warehouse, but realised we were way outgunned. Genius idea - go to a hotel and borrow their phone and call the cops on the warehouse (because that's totally how the mafia do things ... we've realised much later when we found their code of conduct on Wikipedia). Then we just had to sit back and wait for the cops to bring the numbers down to a better level.
While doing this Frankie also received relationship advice from his cousins. Lottie's advice might have been slightly better than Val's, who was very matter-of-fact and didn't actually address the problem:
"How do I talk to her? You're good with dames, what do I say to her?"
"Well, if you want a girlfriend, she's technically the only and/or logical option. So good for you."
"... Uh ... thanks?"
At least Lottie suggested getting Angela a present, maybe a really fancy bottle of wine that could be used for when she ghouls her. The fanciest bottle available was swiftly requisitioned from the restaurant where we had camped out, and it was WELL fancy.
And then we had really weird dreams again. What's up with those?
My hair pin is amazing!
Back in post-apocalyptic land, a woman threw herself in front of the van. She wanted a lift into a town that wants help help with bandits. This took us all the way to a creepy, deserted theme park - Magic Island! We had to walk along a monorail line to get there.
So, we shot at people holding townspeople hostages. We free hostages (I think). Creepy theme park is creepy. There are blood-soaked buildings, a fountain with screaming cherubs that start spluttering blood, because OH HEY THIS IS A DEADLAND. Are there evil clowns? Of course there are. And then the monorail, a.k.a. the only way on or off the island, has collapsed. Permission to freak out?
Don't look a gift knife in the mouth!
We continued our plan of taking over the Irish gangs' territory, partly because we want to and partly because they fucking tried to murder us. Seeing as how the week leading up to this session had been spent on writing pretty extensive backstories for our characters (well, two of them at least) Lottie, through Auspex, finally realised one of her cousins has a long-standing crush on her BFF and now ships them in character as well as out of character.
So, we were trying to get some info on a place that had a gambling den in the basement. It required catching one of the people used as a look-out and persuading him to talk. He was not an easily persuaded kind of a person, despite our best efforts. At this point the GM hadn't actually read the backstories we'd so painstakingly put together (with miles upon miles of rope with which to hang us later), but it was rather fitting that the guy decided to suggest he'd been busy fucking Frankie's sister and that's why he didn't fancy answering. It hit right in the backstory berserk button. The guy was slightly more talkative after a broken jaw, but he was never getting out of there alive. Cousins fed, Frankie drained the last two points of blood, punched the corpse for good measure and lost a Humanity point in the process.
Someone who didn't lose a point in Humanity this session was Val, who, after we'd raided the gambling den decided we should blow it up to avoid witnesses. Because that's totally how the mafia roll ...
So, we were trying to get some info on a place that had a gambling den in the basement. It required catching one of the people used as a look-out and persuading him to talk. He was not an easily persuaded kind of a person, despite our best efforts. At this point the GM hadn't actually read the backstories we'd so painstakingly put together (with miles upon miles of rope with which to hang us later), but it was rather fitting that the guy decided to suggest he'd been busy fucking Frankie's sister and that's why he didn't fancy answering. It hit right in the backstory berserk button. The guy was slightly more talkative after a broken jaw, but he was never getting out of there alive. Cousins fed, Frankie drained the last two points of blood, punched the corpse for good measure and lost a Humanity point in the process.
Someone who didn't lose a point in Humanity this session was Val, who, after we'd raided the gambling den decided we should blow it up to avoid witnesses. Because that's totally how the mafia roll ...
Deadliest Catch: Human Slaves Edition
In the final session of Rifts, for what might be a very long time because we've complicated things for the GM now, our best laid plans involved using a warlock to create a distraction. He unleashed a water elemental that would turn the town of Moreno into a lake. A lot of people, including the vampires' human slaves that we wanted to save. Gorbash managed to save a handful, and took them to safety, but not without a body count because he had to do it very quickly, in a kind of trawler manner.
But we got the people we were sent there to save, so that's good? Mission accomplished? There were a number of vampires in storage somewhere else and they appear to not be there any more, but that's not going to be a problem, right? No, let's head back home to Blackstone Juggernauts HQ and get ready for our next adventure, I'm sure it'll be fine.
But we got the people we were sent there to save, so that's good? Mission accomplished? There were a number of vampires in storage somewhere else and they appear to not be there any more, but that's not going to be a problem, right? No, let's head back home to Blackstone Juggernauts HQ and get ready for our next adventure, I'm sure it'll be fine.
We should totally do this film
The aftermath of the shootout meant that Frankie was pretty beat up still, but
on the plus side Marco (Val's ghoul) has a cousin that owns a pet shop so he
provided us both with enough small animals to make sure we could heal up.
We started raiding assets from a list provided by Jeanine. Enemy assets, you might say. Our protection racket rates are much more agreeable than the ones the Irish were asking for, for instance, and we ended up talking to a Ukrainian guy that was in charge of a distillery that provided pretty good (strong) vodka. Well, they can provide pretty good (strong) vodka for us now. Also, for all his talk of his wife or girlfriend or whatever, the Ukrainian also has someone on the side. Jeanine told us so, because he was the guy in the couple she and Frankie had snacked on in a previous session. This is not at all suspicious.
At the end of it all, some creative door-smashing and dramatic entrances later, and it was time to go to bed again, there was a pearl-handled knife stuck into Frankie's bed frame at Val's, courtesy of Jeanine. Whom he had earlier asked to please enough with the games already, they're growing tiresome. Is this ... like ... some kind of truce? Or is his sire basically just shit-stirring for teh lulz?
We started raiding assets from a list provided by Jeanine. Enemy assets, you might say. Our protection racket rates are much more agreeable than the ones the Irish were asking for, for instance, and we ended up talking to a Ukrainian guy that was in charge of a distillery that provided pretty good (strong) vodka. Well, they can provide pretty good (strong) vodka for us now. Also, for all his talk of his wife or girlfriend or whatever, the Ukrainian also has someone on the side. Jeanine told us so, because he was the guy in the couple she and Frankie had snacked on in a previous session. This is not at all suspicious.
At the end of it all, some creative door-smashing and dramatic entrances later, and it was time to go to bed again, there was a pearl-handled knife stuck into Frankie's bed frame at Val's, courtesy of Jeanine. Whom he had earlier asked to please enough with the games already, they're growing tiresome. Is this ... like ... some kind of truce? Or is his sire basically just shit-stirring for teh lulz?
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