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What does the desert fox say?

In this riveting final episode (for now) of Godbound, we discover that the god Gond isn't dead after all! And it's very possible Mystra isn't either!

We investigated a few places, and came across a Thayan wizard dude and there had been a lot of people dying and so on and so forth. Because Gunda took the Thor word, she walked along being some kind of lightning rod so that everyone else wouldn't get zapped.

We met a Shadow Prince as well. I have a sneaking suspicion I'm mixing up things here quite a lot, but it's been over a week since we had this session and I'm writing this half asleep. In fact, the Thayan wizard wasn't a Thayan wizard, it was Gond. The Thayan wizard was the dude with the flesh golem miners.

And then we came across a mountain where flesh golems were mining platinum, totally nicking our idea. They were ... taken care of. Turned out Gond had been stuck in some other plane of existance for quite some time. Some being tried to pretend to be Oghma, but this didn't seem right to Denethor, Oghma's second in command.

There was a city of platinum hidden in that mountain, and a portal to another place, so we sealed it up because things shouldn't come out of there. Nothing good comes out of there.

I spent all my dice on revolutions

This week's session was cancelled due to illness, so here's something we prepared earlier.

In Soviet Russia we decided what we were doing in the time between the end of the 1980s until 1994 or thereabouts. The communist state was overthrown. A hole was punched in the Berlin wall. Hulk Hogan became Hawk Hogan. A disillusioned propaganda/brainwashing machine went to England, a communist state, only to find herself in the midst of another revolution.

An assortment of TV show hosts (Lawrence "The Upholsterer", Alan "The Gardener", Dale "The Supermarket Sweeper" and a guy from Time Team "The Archivist") showed up to kick behinds. It was peculiar, although that's pretty common in M&M, to be fair ...

Let's get back to Mother Russia, because "at least it's home".

Problem is that suddenly this big planet or something had appeared through a tear in the sky, and there were now baddies flooding Moscow. Baddies with lots and lots of nukes and stuff.

(The Truth may have died, but she might also live on, having turned Evergreen into some kind of Horcrux. Or something.)

There was a battle. Supers fought bravely. Then the flashback ended ...

I love being a crazy god!

We went to check out the local Center Parcs holiday resort thingy. There were orcs. The orcs were having an argument about who should get to have a key. Elani made everyone in the party look like orcs and then challenged them - the key should go to him (her).

The key was eventually found inside a platinum chest inside a vault. She showed the key to the orcs, making her alias the rightful leader of the orcs, and told them to go kill some Netheril to prove their worth. They went on their merry way and we emptied the vault and took the riches back to Tilverton to fund our new Pantheon.

Three sessions ago we only had a session or two left. At this rate, we have at least two more sessions. We like to take our time, clearly.

Is it bestiality if you're a metamorph?

Further delvings into the floating city we found last week. There was a tower, where a door mysteriously happened to be open (it's good when you've got a person with the Luck word in the party!). At the top we discovered something with vampire glass, so the building started to melt. Stuff like that.

There was also an orb that could, umm, turn nuclear. Our pet wizard turned it into a staff, because he didn't get an artifact weapon like the rest of us. Problem is that if he's ever to drop the damn thing, we'll all die in a Michael Bay style explosion.

When we got back to Tilverton we found that we had received summons to our respective gods' temples. Answering those summons meant that we're now properly middle management, sub-gods to the major gods Silvanus, Oghma and Tempus. Varyon's going his own way, because he's big-headed the world lacks a god of magic.

We're middle management with magnet armour

The GM started regretting he set this adventure in Forbidden Realms rather than a non-D&D setting right about when the ranger/druid character (Elania) thought it would be a great idea to use the local fauna as miners.

Was this before or after we had a great debate about cold versus hot custard? Because that was a thing. Hot custard vs cold vaniljsås. Your mileage may vary depending on if you're British or Swedish.

Anyhoo. Game-wise we headed south, and entered a thing called Land's Mouth, which is some kind of opening to another dimension or something like that. The map looked like a diagram of female anatomy, at any rate. There was a crashed sky city in there, and creatures that drew metal spikes and swords out of their arms in a decidedly creepy way.

Cool! We're Switzerland!

We continued having a look below Tilverton and found the vampire's lair. He had a fleshy-looking coffin with feet, but instead of being a quaint piece of self-ambulating storage à la Discworld, it was all pulsating and evil and wrong. It was destroyed.

We also found a guy who had been cut open and the innards had been placed on display, so to speak, but still connected to him, and he was still alive. If you can call it that. We collected him and all his bits and put them in a box to let our wizard friend read through all the research books the vampire had left and maybe he could put the guy back together. (He could. Deeply traumatised man, however, was no longer at home.)

Things like that. We also progressed the re-building of Tilverton and our own followings.

I really hope you're kill-stealing

In this riveting installment, we came across a gnome called Snails. Except he was tall for a gnome, and he could slither into very small spaces in a very uncharacteristic way. Not to mention he chopped off his own arm and grew a new one just to get away from us.

Following said gnome into the catacombs underneath Tilverton, we encountered a weird sphere of what seemed to be a bone-like material. It didn't contain a multitude of spiders (this was a genuine concern of at least one party member), but instead a massive caterpillar type thing made up of a lot of different beings. It was VERY Lovecraftian.

It died.

Later, we came across another Godbound, Batman, and a group of dire squirrels and zombies. They all died, and we learned about how dying works in this system. So that's a positive!

Are you trying to abuse your powers?

Forgot to post this last Sunday, because we have been busy playing what is effectively Godbound the computer game - Divinity: Original Sin 2. We didn't have a roleplaying session this week, but it was time to post this, on the other hand.

We continued to work on the town. There was a visit to a nearby farming community to talk to the people there about how Tilverton had been liberated and they could now go home. Then a visit to that person's sister was paid, and reiterated that Tilverton was free and it was time for re-building rather than invading, and so on.

Then we all met up again and went into the cave system underneath Tilverton in order to find some people who had gone missing down there. There were bone golems, but luckily we had brought meat shields.

ACME miracle maps of Gibraltar!

We started the rebuilding of Tilverton with the help of the locals. A delegation of soldiers from Cormyr showed up to say that it was their town - we disagreed. There might be repercussions later.

Denny - or Denethor to give him his proper name now that he's a would-be god - was busy making weapons and armour. Elani made herself useful by recruiting allies in the animal world. Gunda started training people, as making sure the city can defend itself sounded like a good idea. She also got to try being a platinum dragon for a bit thanks to Elani - Elminster was not amused.

I love it when a plan falls apart

We got the attack victims back to the little ramshackle town from whence they came. Turned out they used to live in an abandoned city nearby, Tilverton, which had fallen victim to darkness like 150 years previously. Not that this was a deterrent for us.

We went into the city with the muffin top of darkness and slew a bunch of nasty creatures, and did a fly-by to grab an amulet off a Cthulhian type creature. This made the muffin top go away, along with all the nasty critters, so the townspeople could have their city back.

We're big damn heroes now. Severely injured heroes, in two out of three cases, but heroes nonetheless.

Yer a druid, Harry

New game, new characters! Godbound is set in Forbidden Realms (D&D), but the characters turn out to have special powers. It's a bit like Hunter, or Exalted, or Changeling, except it's not World of Darkness.

At first, we considered being an all-Cleric party, and then there was a couple of Clerics and a Paladin, or a cleric, a paladin and an archivist researcher, and in the end we're like a druid, a blacksmith (who also does archiving and research) and Brienne of Tarth.

  • Denny/Denethor: a human archivist researcher who is also a very competent crafter-of-things
  • Elani Tiatha: an elf huntress with aspirations of becoming Boudicca, except for the dying bit
  • Gunda: a human paladin of Tempus; see also: Brienne of Tarth

We started off by fighting some bad hombres and by doing so we discovered we had special powers, because we didn't use to be quite as kick ass as we had suddenly become.

We're in the Shadow Realm of attack carpets!

Soooooo ... We've started playing Godbound, but I need to make a copypaste post and grab a logo and stuff, and since we're having the bank holiday Monday off, we're gonna need a filler anyway, so let's do that this week and start on the new stuff next week instead.

Victorian characters in their last outing for this adventure - gasp!