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Roll Save vs being afraid of the dark!

Deeper into the forest of Davokar we go! We were attacked by giant hairless cats who were so hungry they decided we should be food. That didn't happen, through the cunning use of weapons and grappling hooks on people floating down the river. On the plus side, we made it to the Ordo Magica outpost! Some people were huddling inside, but were happy to see us.

As we made our way toward the headquarters out there, we came across freeze-dried spiders, weird purple lily of the valley where everything else was dead (did someone see a picture of a bluebell and didn't think to look further than "it looks a bit like a lily of the valley, but not white").

The Ordo Magica HQ was now full of goblins. Fortunately, Murmei knows how to speak their language and is proving to be strangely proficient at diplomacy. The goblins spoke of being scared of a "darkness". They also had a trap door (under which they kept a hungry troll), a wizard who was quite out of his mind, and a communication circle going straight to a big spider creature who said she was very benevolent and kind indeed.

The story continues ... and will hopefully be finished by Christmas at this rate ...

Spiders and reapers and fairies, oh my!

We continue our venture into Davokar Forest. There be swarms of spiders. We fought them off and got out of there. They were delicious. (They were represented by pieces of salty liquorice, so your mileage may vary.)

Then we found a group of treasure hunters who wondered if they could join us for the night (we said no), followed by a Necromage coming to attack them because someone in that group had decided to steal something of its. They died, it took its thing back and went away.

And then there was a wizard with fire-y bodyguards that turned out to be part of Elindra's arch enemy hindrance. Fun times were had. And by that I mean death (theirs).

The GM is laughing AT us, not WITH us

Heigh-ho, heigh-ho, it's off into Davokar forest we go!

And we get attacked by corrupt fairies with beady little eyes and long, sharp talons and things!

And we have to convince our hired hands to follow us into a bit of the forest known to generally not let people return. But that's where we had to go, because the elf that kept intruding on Murmei's dreams was. We're now friends with that guy, and have those elves' protection, so that sounds pretty good.

... Right?

It's fun to heal at the OMHQ!

Valgai got the minimum amount of healing possible from someone at the Ordo Magica because dice are evil. We also delivered the book back to Master Eufrynda, who was so delighted with us she gave us another task we could do. Someone had gone missing in the Davokar forest and would we mind awfully going after them?

Yes, yes we would, but here we are, putting together an expedition and planning to escape the town unnoticed ...

Speaking of unnoticed, Elindra was trying her hardest to spread misinformation around the beggars and cutpurses ... but was so terrible at Persuasion she ended up murdering a whole bunch instead. C'est la vie?

THAT'S how you kill someone!

Elindra had a look around town and came across some shady people in an inn. The other two went to the Ordo Magica, as it would probably be prudent for Murmei to report for duty now that he's in town. The surly gatekeeper wasn't too happy with us trying to skimp on formalities, especially not when we kept coming and going all the time.

Turned out "Master Vernam" had signed himself in the ledger after his untimely demise and taken a book out of the library. A book on how to break links to objects, such as that crown that the elves were looking for.

Puzzle pieces suddenly came together and we tracked down the skin-stealer, the book and the skull/crown thing. Valgai very nearly died, what with going down to zero hit points because his Bale dice have "always had a personality". A murderous one at that, it seems. ("More of a chaotic neutral screw you roller dice.") The GM rubbed it in a bit extra a few days later: "Just thought I highlight that failing 11 and below on 6 rolls in a row is about 0.83%".

Well, at least it turned out alright in the end. Bad guys dead, us still alive, book and creepy skull/crown combo artefact recovered. Now where to put the crown so that no one else thinks it's a good idea to put it on?

Stop rolling 20! This isn’t D&D!

We made it to Thistle Hold! Finally Elindra and Valgai can hand Murmei off to Master Vernam and not have to hear his inane prattle! Unfortunately, things were not that simple, because of course they weren't.

On the way there we were ran into by a peasant girl who was being chased by some thugs claiming to be witch hunters. As they were shouting something about being witch hunters and "stop that girl" and such, she was apprehended by Elindra, who happens to be a witch hunter. As things turned out, the girl wasn't a witch, because of course she wasn't. (It was like the 1600s all over again.)

At Master Vernam's we were greeted by a servant woman, who had only just come back home and found a most gruesome scene in her master's study. It seems the Flayer running around in town had got to him too. OR HAD S/HE? The skin next to the body seemed to belong to someone entirely different - are we looking for a sorcerer who uses other people's skin as a disguise? But why have they taken Master Vernam, and seemingly want to frame the elves for the murders?

We beat the plot

We took a different route back to civilisation, Murmei's "great aunt Sandra" a.k.a. the Night Lady in tow. Elindra, out scouting, came across a patrol of Templars, so led them on a wild goose chase while Valgai, Murmei and "great aunt Sandra" sneaked past.

Night Lady delivered to her fanclub, and we proceeded further to Yndaros. Crossing a big river we were subjected to very thorough immigration controls (that's where the latex comment comes in), but managed to get through and boarded the rope ferry.

The Templars caught up with us, but by that time we had already made it to the other side. We managed to burn the rope, halting their progress for what might be a few days, and met up with more of the fanclub. Full payment received, we went shopping, as we were still a bit away from our final destination - Thistle Hold.

Can I have your autograph?

Elindra went around town doing some investigations and interrogations. This led to CLUES! There was also a guy who looked very quest-givery, so we ended up heading off into the wild in order to find Lady Elsana a.k.a. the Night Lady in order to bring her back to the capital for lots and lots of money.

We bypassed a troll cave and ended up in a secluded village in a sort of basin type thing. It was a bit Maze Runner-y. She agreed to come with us, even after Murmei asked her to autograph one of his books ...

Was that a racist grumble?

Having made it across the Titans, we're now heading toward more civilised areas. Civilised if you don't count the corruption abominations that attacked after someone decided to improve the soup kitchen's stew recipe with interesting berries.

Then there was an escaped Night Lady who was some sort of high priestess of an earth goddess before people decided to say down with that sort of thing, and we might now be landing ourselves right in the middle of a civil war between two religions. Because that always works out for the best of everyone ...

Can we just call it Kill Bill-ing?

Our journeys across the Titan mountain range continue! When out looking for stuff, we came across a group of Jakaars (Jakkars? Whatevs) and what looked to be some kind of big bad wolf, but was in fact a shapeshifted elf. They were most definitely hunting our travelling companions Balen and Ludo, who SWORE (because of course they did) they had done nothing wrong.

A group of elves later came to camp to point a finger at them, and go "J'ACCUSE!" and wanted to take them away and kill them, because reasons involving being corrupted. We later pressed them on this, and whaddaya know? Balen hulked out into an abomination. His demise was swift.

And we made it across the mountain range with the help of said elves, and we as a group went "what, that's IT?!" and made the GM promise we'd continue with the next adventure next session, because three sessions is nothing when you're trying out a new system!

Two Thieves and What Am I Doing Here?

One of the group went on a well-deserved holiday and the rest of us decided to spend the following two sessions playing the boardgame Gloomhaven, which comes in what's possibly the biggest boardgames box ever. It's YUUUUGE.

We played a Mindthief, a Scoundrel, and a Tinkerer. Lots and lots of tokens. Fun game, though! :)

Don't walk off alone, especially to the toilet

We started our arduous trek across the Titan mountain range. When we stopped and got firewood we were attacked by a snow wraith, a dark caller and two draghouls. We just about made it out of there alive, much tanks to Elindra's assassin senses tingling so she went running after us.

A note on the dark caller turned out to be written in troll runes - which Murmei, to everyone's surprise, could decipher. Turned out the group had been sent to assassinate Elindra.

While Bartalom lived through the battle, he didn't survive the evening. Someone slit his throat, which wasn't noticed until Valgai noticed a bloodstain on Murmei's robes. Oh yeah, Keller had bumped into him earlier, and caused an INK BLOT on the page. Keller was nowhere to be found, nor was Bartalom's Sunstone ... until we (well, Elindra) tracked Keller down. He was hiding out in a dilapidated tower. Feet were stamped on, because you don't just go around killing wizards, that's not on!