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Let’s not use blowing stuff up as a way to get upstairs

Still dungeon crawling our way through the Devil's Tower, we managed to make our way to the cave containing a way upstairs. Soon after that, we found the next staircase we wanted to go up ... but we also found a hidden door, and what do roleplayers to when they find a locked door? They try to break it down. Slick didn't manage it and Sam's new alien super-claw broke the locking mechanism so Mary couldn't pick the lock, so we had the brilliant idea to let Reynard blow the door off its hinges.

The roof caved in, blocking our way to the staircase. Oh, what a surprise.

So instead, we had to take the long way around (fortunately, Gunney's pace has improved - this whole Armageddon-preventing trip must be rejuvenating), being chased by an acidic, black blob that causes temporary paralysis and which doesn't even taste very good. Unlike the bug-like creatures who attacked us in our sleep, who, when cooked, taste a bit like chicken. With Slick in the party, a whole new world of culinary delights have really opened up for us. This week, he surprised us all by actually managing to make cheese and cucumber sandwiches WITHOUT people in them!

Also, there's a new word on the block: scrota, a portmanteau of "scrotum quota". Best not to ask, eh?

Firing ray guns inside the Devil's Tower is probably a bad idea

After bribing the Chinese guards outside the Temple of Doom Devil's Tower with about $200 each to look the other way for a bit (Mary coughed up the cash, wondering why everyone else thought the money was such a big deal), the party ventured inside the mountain. No dwarves or hobbits anywhere to be seen, although there might be dragons later. Possibly. For now, we dungeoneered and came across a big, black, acidic ceiling blob that ate Gunney's hat.

And wandered aimlessly around the caves, looking for plot. In the end, we came across a ray gun - which caused a huge lightning spark on par with Emperor Palpatine because the cylinder that powered it wasn't correctly re-attached (and now it's dead ... until we use it in a battle scene, where it will probably end up killing us all in a comedic fashion) - and an alien glove with extendable claws, which Sam bravely put on. And found wires shooting out, burrowing into his flesh to hook up with his central nervous system. Healing him while the burrowing was still happening wasn't a good idea, although once it had finished, the new hand was pretty badass, we have to admit.

Amongst the other superpowers developed this week, we discovered that there was a slight mistake on Gunney's character sheet - his pace was in fact 6, not 4 as previously thought, so now he has the speed of a normal person and not an unconscious snail, thereby earning him the "OAPistol" or "OAPeacemaker" superhero name. Oh, and Slick keeps blaming his casual racism on being from the Deep South, because apparently they don't have Chinese people there, or something. We don't know what's worse - that he thinks they're under some sort of curse or that he's trying to sell them cures for jaundice ...

We are lumberjacks and we're OK taking the hobbits to Isengard

Surprisingly unscathed from having swallowed a Manitou last session, Slick decided it would be good from a scientific point of view to start taking note of what happens. Mary kindly agreed when she realised it could prove very profitable for her career as a dime novelist, but probably regretted it when Slick made people-sandwiches and started bottling locks of her hair.

Gunney was with us in spirit, as his player couldn't make it, and spent most of the time being tied up in Sam's wagon ("for his own good", allegedly), while Sam continued working on his steam-powered Gatling gun. Lucky seemed to be having a drinking contest with Jackie, when he wasn't busy driving Sam's steam wagon and accidentally pushing the booster rockets button. Again.

Finally, we made it close to where the Devil's Tower is situated, but to get there, we'd have to ford a river. We could go around it, but it would take too long, and we'd need the wagons, so couldn't just walk across it. So the party turned to lumberjacking for a bit, making ourselves a bridge. Having crossed said river on said bridge and started scouting for the entrance Jackie told us about, we now have the Battle of Devil's Tower to look forward to. And possibly dwarves, although they did look more Chinese than Middle Earthy.

Bringin' out the mad in Mad Science!

We finally managed to proceed on our way toward the Devil's Tower. Jackie, the NPC from the future, really wondered why the hell she picked us of all people to help save the world, seeing as how we've been doing so well this far ... On the other hand, we've met a Sioux who told us some useful information (except for a reliable number of how many baddies await us at that mountain) and gave us a blessing to travel through Sioux territory.

Also, Sam decided to work on his latest invention and left steering of the steam wagon train to Gunney and Reynard, which was ... interesting. Well, it was speedy, if nothing else. The two ladies of the party exchanged knitting patterns, because that's what women do, right? (They more likely compared guns and ammo, to be fair, but shhh!) Slick, when not trying to feed Sam people, spent most of the time in his wagon trying to stop all his bottles falling off shelves whenever we had to brake. And swallowed a Manitou in the process. Oops. May we live in interesting times.

Can I pay you to pick my chips tonight?

We survived the crashing autogyro (helicopter), and Lucky's bag full of heavy explosives (they left a mark, though). When the autogyro finally was ready for take-off, it had a boiler issue, but finally, we managed to touch down at the City of Gloom, where the Mad Science-inclined two had heartfelt reunions with their respective wagons, converted them to work on train tracks, and then we headed off again.

...But not before Slick managed to knock a guard out with Slumbergas, robbed him of $3, which he justified as a "sale" by planting a bottle of coloured water on him (he has such sound morals, that man!) - then he left him in an alley to be eaten alive by a gang of mechanical cats. But at least we're back on the railroad now ...

We are the worst saviours of the future EVER

We were heading toward Salt Lake City The City of Gloom by train - well, except we had to catch it first, and had only just missed the previous one by a day. We had to camp out and Gunney attacked by a big maggot-looking thing. Not that he knew anything about it, he was fast asleep. Its smouldering corpse was ground down to powder by Slick, who added mint and called it a fine gum, but then again, his tastebuds have become rather peculiar as of late.

We then had the idea of flying to Devil's Tower, which ultimately ended in Reynard falling out of the damned craft (it had no seatbelts, see, because those things hadn't been invented at the time) plummeting to his death. Except he's not called "Lucky" for nothing. If he HAD died, though, he would've actually become Harrowed. Alas, he's still in the world of the living ... somehow. Well, at least until the next session.

Now we're stuck in the middle of nowhere, because our method of transportation decided to crash land because it wasn't made by our Sam. Sam, in turn, had his horrible cough cured by Mary, and the black gunk in his lungs turned out to be souls ... which Slick saved some of in a jar. Like you do.

HOLY CRAP, we're the X-Men!

From last week, we were left with a number of zombies to defeat in a warehouse. This resulted in lots of shots to the legs (Gunney’s in particular); Sam sneaking out through a hole he blew in the wall – and conveniently returned when the rest of the party were just finishing off the last of the zombies, of course; and Mary suddenly finding her faith started to have some startling effects – and got a halo to prove it. Is she actually one of Grimme’s servants or has she just spent a load of pent-up XP in order for the rest of them to start greeting her with “Hail Mary”? Either way, laying on hands turned out to be a rather useful thing to have … Not that it cured Gunney’s delusion that he now has a superpower: a telekinetic hand that can stop bullets. We’re screwed. Especially since a lady from the future hired us to go find some sort of portal housed in a Steven Spielberg film.

Yes, the inside of a demon looks like an Aero bar

Everyone present and accounted for, finally. Slick wasn't killed after all - he just passed out after smelling the rest of us. Then we were off to Grimme's Cathedral to fight a murder of demons. (Demons don't "flock" or "gaggle", they "murder", obviously.) The map the GM drew was a little ... special, but somehow we managed to live to tell the tale. This is it.

We sent them there to die, not to win!

This weekend just gone meant ChimeraCon 5 - a 24 hour roleplaying event at Chimera in Beeston. These are the quotes from the first session's Eclipse Phase game (10 September 2011), which was a continuation of the story from ChimeraCon 4 in June. As a special treat, we have also included quotes from the fourth session's game of Exalted "Light" (11 September 2011), for your pleasure.

In Eclipse Phase, we went to Mars and encountered both flying piranhas and tweetfish. Do you know what happens when a whole tank full of tweetfish simultaneously panic and tweet that they want their water changed? Read and find out. Maybe.

First encounter in the prison and one character is already unconscious

As it happened, we were a player down again – but a different one this time. Gunney woke up and promptly punched Slick unconscious for having given him food poisoning. The party then discovered that the meat he’d used for the gumbo was in fact “long-pig”, mm-mmh. So the unconscious Alchemist was tied up, because no one heard Mary’s insistence that it wasn’t Sam’s missing leg that had been munched on, but that Slick had just bought the meat from a shop around the corner.

Then it was off the Rock Island Prison, which we completely failed to blow up. Just trying to enter through the sewers made three characters fall unconscious for a bit, but at least they weren’t attacked – that page was apparently missed off on the print. Lucky us! We then discovered something akin to an old woman’s pantry in the Dreaming, which caused a couple of characters to gain a minor phobia, one aged a year and Mary … got lots of inspiration for her next dime novel, as she was the only one who didn’t fail her Guts check. (She’s surprisingly good at rolling high on those checks. It’s getting kinda suspicious.) We also managed to go the right way, quietly, and found Pete’s friend – but not that pesky diamond …

Oh, and biscuits might now count as really awesome poker chips. We just need to convince the GM to run with it.