Shovember dealt a few black jokers to the party out-of-game so we were a player down. Because of that, the GM decided not to take the chips he normally does, to give us a sporting chance. We're probably only looking at one more session, and then it's The End. Quite literally, actually, but we'll cross that bridge when we get to it.
We ventured up some stairs, opened a door, saw some baddies, threw some dynamite into the room and took cover - and blew up half that level of the cave. Including the stairs, which we're going to need to go up, seeing as how our date with Stone is set to be up top.
Instead, we worked our way down the corridor, opening random doors and encountering aliens trying to kill us (and a Chinese man being in the process of being turned into an alien in a most painful way), until we eventually found a generator room ... which also contained the portal to the future. Unfortunately, that's not where we need to go right now. Not without a certain stone ... and there's us, having blown up the staircase and everything. Way to go.
On the plus side, we found a room full of alien tech, and one of the beings we killed had a kind of translating gadget collar ... which we promptly fitted to Scraps (Reynard's dog). He turned out to be translated into a posh English accent (while he's more Deep South in Reynard's head, confusing the heck out of him) - at least until it got damaged. Now, he barks at us in Japanese instead. Kamikazeeee!!
The universe wants us dead
It's not going well. After last week's party deaths, Reynard removed Sam's steam-and-ghost-rock-powered Gatling gun from the burning remains, to ensure it wouldn't blow up, while Slick helped himself to the contents of Gunney's pockets. Slick then decided the best thing was to put a bullet through the steam canister to make sure it wouldn't blow up in our faces - so it blew up in his instead. Pretty much.
Mary dealt out some healin' to the reluctant alchemist, and we headed off down the maze. We managed to find our way out of it eventually, only to find some aliens with force fields for protection. They were really difficult to shoot at. In fact, not until Slick put out Slumber Gas and Greek Fire did we manage to even damage one of them - but sadly, Slick died in the process because those aliens do pack a helluva punch.
Our previous encounter meant that we were getting low on chips (Mary had to use her two legend chips not to lose limbs), and once you're out of chips, you're out of life. Or, if you're Reynard, it doesn't matter, because you can't spend chips to negate wounds anyway. First Slick went down, then Reynard.
Fortunately (?) both quickly felt much better, even if they looked very Death Becomes Her, so to speak. Mary is now the only original PC left standing, but hopefully, with two Harrowed in the party, maybe she, Jackie and Scraps the dog can still manage to save the future. At least four of them have died trying.
Mary dealt out some healin' to the reluctant alchemist, and we headed off down the maze. We managed to find our way out of it eventually, only to find some aliens with force fields for protection. They were really difficult to shoot at. In fact, not until Slick put out Slumber Gas and Greek Fire did we manage to even damage one of them - but sadly, Slick died in the process because those aliens do pack a helluva punch.
Our previous encounter meant that we were getting low on chips (Mary had to use her two legend chips not to lose limbs), and once you're out of chips, you're out of life. Or, if you're Reynard, it doesn't matter, because you can't spend chips to negate wounds anyway. First Slick went down, then Reynard.
Fortunately (?) both quickly felt much better, even if they looked very Death Becomes Her, so to speak. Mary is now the only original PC left standing, but hopefully, with two Harrowed in the party, maybe she, Jackie and Scraps the dog can still manage to save the future. At least four of them have died trying.
Well, that didn't pan out
You guessed it, we're still dungeon crawling our way through the Devil's Tower. We sneaked upstairs, fought a Madonna squad of monsters (they were re-enacting Vogue, we swear!), nearly blowing ourselves up in the process and then sneaked on through a maze. There were traps in that maze.
Slick and Reynard found a blade trap and tried to figure out how to jam it, but they were taking too long, so Sam decided to sneak off in another direction to do some investigating. There, he came across some bat men (well, they dropped on him from the ceiling, specifically), forcing the rest of the party nearby into attack mode.
Gunney used his newly found ray gun to help and blew off one of Sam's legs ... and then his guts, completely by mistake. Trying to use potions to bring him back to life, it didn't work out so well. Sam came back as a living dead (nearly a barf zombie - we really got our hopes up for a bit there) and clawed Gunney's guts out. Slick had to finish him off with a Greek Fire potion.
So now, we've lost two characters and thereby 40% of the party ... We're gonna cause Armageddon, aren't we?
Slick and Reynard found a blade trap and tried to figure out how to jam it, but they were taking too long, so Sam decided to sneak off in another direction to do some investigating. There, he came across some bat men (well, they dropped on him from the ceiling, specifically), forcing the rest of the party nearby into attack mode.
Gunney used his newly found ray gun to help and blew off one of Sam's legs ... and then his guts, completely by mistake. Trying to use potions to bring him back to life, it didn't work out so well. Sam came back as a living dead (nearly a barf zombie - we really got our hopes up for a bit there) and clawed Gunney's guts out. Slick had to finish him off with a Greek Fire potion.
So now, we've lost two characters and thereby 40% of the party ... We're gonna cause Armageddon, aren't we?
Let’s not use blowing stuff up as a way to get upstairs
Still dungeon crawling our way through the Devil's Tower, we managed to make our way to the cave containing a way upstairs. Soon after that, we found the next staircase we wanted to go up ... but we also found a hidden door, and what do roleplayers to when they find a locked door? They try to break it down. Slick didn't manage it and Sam's new alien super-claw broke the locking mechanism so Mary couldn't pick the lock, so we had the brilliant idea to let Reynard blow the door off its hinges.
The roof caved in, blocking our way to the staircase. Oh, what a surprise.
So instead, we had to take the long way around (fortunately, Gunney's pace has improved - this whole Armageddon-preventing trip must be rejuvenating), being chased by an acidic, black blob that causes temporary paralysis and which doesn't even taste very good. Unlike the bug-like creatures who attacked us in our sleep, who, when cooked, taste a bit like chicken. With Slick in the party, a whole new world of culinary delights have really opened up for us. This week, he surprised us all by actually managing to make cheese and cucumber sandwiches WITHOUT people in them!
Also, there's a new word on the block: scrota, a portmanteau of "scrotum quota". Best not to ask, eh?
The roof caved in, blocking our way to the staircase. Oh, what a surprise.
So instead, we had to take the long way around (fortunately, Gunney's pace has improved - this whole Armageddon-preventing trip must be rejuvenating), being chased by an acidic, black blob that causes temporary paralysis and which doesn't even taste very good. Unlike the bug-like creatures who attacked us in our sleep, who, when cooked, taste a bit like chicken. With Slick in the party, a whole new world of culinary delights have really opened up for us. This week, he surprised us all by actually managing to make cheese and cucumber sandwiches WITHOUT people in them!
Also, there's a new word on the block: scrota, a portmanteau of "scrotum quota". Best not to ask, eh?
Firing ray guns inside the Devil's Tower is probably a bad idea
After bribing the Chinese guards outside the Temple of Doom Devil's Tower with about $200 each to look the other way for a bit (Mary coughed up the cash, wondering why everyone else thought the money was such a big deal), the party ventured inside the mountain. No dwarves or hobbits anywhere to be seen, although there might be dragons later. Possibly. For now, we dungeoneered and came across a big, black, acidic ceiling blob that ate Gunney's hat.
And wandered aimlessly around the caves, looking for plot. In the end, we came across a ray gun - which caused a huge lightning spark on par with Emperor Palpatine because the cylinder that powered it wasn't correctly re-attached (and now it's dead ... until we use it in a battle scene, where it will probably end up killing us all in a comedic fashion) - and an alien glove with extendable claws, which Sam bravely put on. And found wires shooting out, burrowing into his flesh to hook up with his central nervous system. Healing him while the burrowing was still happening wasn't a good idea, although once it had finished, the new hand was pretty badass, we have to admit.
Amongst the other superpowers developed this week, we discovered that there was a slight mistake on Gunney's character sheet - his pace was in fact 6, not 4 as previously thought, so now he has the speed of a normal person and not an unconscious snail, thereby earning him the "OAPistol" or "OAPeacemaker" superhero name. Oh, and Slick keeps blaming his casual racism on being from the Deep South, because apparently they don't have Chinese people there, or something. We don't know what's worse - that he thinks they're under some sort of curse or that he's trying to sell them cures for jaundice ...
And wandered aimlessly around the caves, looking for plot. In the end, we came across a ray gun - which caused a huge lightning spark on par with Emperor Palpatine because the cylinder that powered it wasn't correctly re-attached (and now it's dead ... until we use it in a battle scene, where it will probably end up killing us all in a comedic fashion) - and an alien glove with extendable claws, which Sam bravely put on. And found wires shooting out, burrowing into his flesh to hook up with his central nervous system. Healing him while the burrowing was still happening wasn't a good idea, although once it had finished, the new hand was pretty badass, we have to admit.
Amongst the other superpowers developed this week, we discovered that there was a slight mistake on Gunney's character sheet - his pace was in fact 6, not 4 as previously thought, so now he has the speed of a normal person and not an unconscious snail, thereby earning him the "OAPistol" or "OAPeacemaker" superhero name. Oh, and Slick keeps blaming his casual racism on being from the Deep South, because apparently they don't have Chinese people there, or something. We don't know what's worse - that he thinks they're under some sort of curse or that he's trying to sell them cures for jaundice ...
We are lumberjacks and we're OK taking the hobbits to Isengard
Surprisingly unscathed from having swallowed a Manitou last session, Slick decided it would be good from a scientific point of view to start taking note of what happens. Mary kindly agreed when she realised it could prove very profitable for her career as a dime novelist, but probably regretted it when Slick made people-sandwiches and started bottling locks of her hair.
Gunney was with us in spirit, as his player couldn't make it, and spent most of the time being tied up in Sam's wagon ("for his own good", allegedly), while Sam continued working on his steam-powered Gatling gun. Lucky seemed to be having a drinking contest with Jackie, when he wasn't busy driving Sam's steam wagon and accidentally pushing the booster rockets button. Again.
Finally, we made it close to where the Devil's Tower is situated, but to get there, we'd have to ford a river. We could go around it, but it would take too long, and we'd need the wagons, so couldn't just walk across it. So the party turned to lumberjacking for a bit, making ourselves a bridge. Having crossed said river on said bridge and started scouting for the entrance Jackie told us about, we now have the Battle of Devil's Tower to look forward to. And possibly dwarves, although they did look more Chinese than Middle Earthy.
Gunney was with us in spirit, as his player couldn't make it, and spent most of the time being tied up in Sam's wagon ("for his own good", allegedly), while Sam continued working on his steam-powered Gatling gun. Lucky seemed to be having a drinking contest with Jackie, when he wasn't busy driving Sam's steam wagon and accidentally pushing the booster rockets button. Again.
Finally, we made it close to where the Devil's Tower is situated, but to get there, we'd have to ford a river. We could go around it, but it would take too long, and we'd need the wagons, so couldn't just walk across it. So the party turned to lumberjacking for a bit, making ourselves a bridge. Having crossed said river on said bridge and started scouting for the entrance Jackie told us about, we now have the Battle of Devil's Tower to look forward to. And possibly dwarves, although they did look more Chinese than Middle Earthy.
Bringin' out the mad in Mad Science!
We finally managed to proceed on our way toward the Devil's Tower. Jackie, the NPC from the future, really wondered why the hell she picked us of all people to help save the world, seeing as how we've been doing so well this far ... On the other hand, we've met a Sioux who told us some useful information (except for a reliable number of how many baddies await us at that mountain) and gave us a blessing to travel through Sioux territory.
Also, Sam decided to work on his latest invention and left steering of the steam wagon train to Gunney and Reynard, which was ... interesting. Well, it was speedy, if nothing else. The two ladies of the party exchanged knitting patterns, because that's what women do, right? (They more likely compared guns and ammo, to be fair, but shhh!) Slick, when not trying to feed Sam people, spent most of the time in his wagon trying to stop all his bottles falling off shelves whenever we had to brake. And swallowed a Manitou in the process. Oops. May we live in interesting times.
Also, Sam decided to work on his latest invention and left steering of the steam wagon train to Gunney and Reynard, which was ... interesting. Well, it was speedy, if nothing else. The two ladies of the party exchanged knitting patterns, because that's what women do, right? (They more likely compared guns and ammo, to be fair, but shhh!) Slick, when not trying to feed Sam people, spent most of the time in his wagon trying to stop all his bottles falling off shelves whenever we had to brake. And swallowed a Manitou in the process. Oops. May we live in interesting times.
Can I pay you to pick my chips tonight?
We survived the crashing autogyro (helicopter), and Lucky's bag full of heavy explosives (they left a mark, though). When the autogyro finally was ready for take-off, it had a boiler issue, but finally, we managed to touch down at the City of Gloom, where the Mad Science-inclined two had heartfelt reunions with their respective wagons, converted them to work on train tracks, and then we headed off again.
...But not before Slick managed to knock a guard out with Slumbergas, robbed him of $3, which he justified as a "sale" by planting a bottle of coloured water on him (he has such sound morals, that man!) - then he left him in an alley to be eaten alive by a gang of mechanical cats. But at least we're back on the railroad now ...
...But not before Slick managed to knock a guard out with Slumbergas, robbed him of $3, which he justified as a "sale" by planting a bottle of coloured water on him (he has such sound morals, that man!) - then he left him in an alley to be eaten alive by a gang of mechanical cats. But at least we're back on the railroad now ...
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