After playing with a plant, growing it to gignatic proportions and hatching one of Auriga's protectors from it, we took Denethor's Floating Wagon to a hole in the ground. A big, big hole in the ground full of necrophages, eww. Down there we found a thoon hulk, some spider type creatures and a throne.
Battle ensued.
We were looking rather out-gunned, then Auriga's moth creature crawled under the throne platform, and it eventually cracked, and there was a big ass Rotten Court general hiding there. Which we, by the skin of our teeth, managed to somehow down.
And then we got pelted by dropping dead necrophages and got the hell out of there.
Mutually beneficial non-extinction
Denethor made himself "Denethor's Floating Wagon" and came to join us. In the underground vault place, Elani (mistakenly called "Elindra" in last week's post, which has now been fixed - but which I realised during this session and pointed out - and then we kept calling her by the wrong name!) made a garden of plants that could feed people and other ones that could sort of concentrate levels of dust. Gunda went a bit Sermon on the Mound about Auriga, who may or may not also want to bless cheesemakers.
Yeenogh and Umberlee had a party, complete with a beer dragon - that's a dragon which has a beer breath. A must-have at all parties!
In the end we gathered us all on Denethor's Floating Wagon, extended to fit six people, and headed south to speak to the dragon people. Elani impressed them by transforming into a silvery dragon, because these dragons don't have metallic colours. They have been working on a teleport spell to get all of the dragon people in their city safely to a suitable planet nearby, however, they're now willing to help us as well.
Yeenogh and Umberlee had a party, complete with a beer dragon - that's a dragon which has a beer breath. A must-have at all parties!
In the end we gathered us all on Denethor's Floating Wagon, extended to fit six people, and headed south to speak to the dragon people. Elani impressed them by transforming into a silvery dragon, because these dragons don't have metallic colours. They have been working on a teleport spell to get all of the dragon people in their city safely to a suitable planet nearby, however, they're now willing to help us as well.
First past the goal posts IN SPAAAACE
We had to cancel the session last Monday, and the same reason caused me to forget to post this last Sunday, so here we go:
Denethor was hard at work with stabilising the planet's engine and the planet's goddess. Elani and Gunda went exploring on the surface of this new, if a bit collapse-y planet, which seemed to be full of snow - incidentally, it also didn't have Christmas, but we're pretty sure we weren't in Narnia.
There was a big monolith, but we didn't monkey around to Also sprach Zarathustra. Instead, some people were found, words were exchanged, and then we had to run because some undead, human-sized locusts came buzzing and we didn't fancy getting turned into one of those.
Our new-found friends led us to a system of caves, which were sealed from the surface. They had a spaceship, ginormous forges, a river of dust and took us to their leader, Zolya. She had a robot doctor friend, who informed us of what had come to pass since there was a riot on said spaceship and it ended up crashing on the planet a millennia or two ago.
We discovered we could absorb energy from dust, which they said was unheard of, and things got a bit tense. On the other hand, we found out that not only had the Undead Court been around, the Frozen Court had too, and they were still present. But at least Denethor could use some dust to repair the engine. In theory.
Denethor was hard at work with stabilising the planet's engine and the planet's goddess. Elani and Gunda went exploring on the surface of this new, if a bit collapse-y planet, which seemed to be full of snow - incidentally, it also didn't have Christmas, but we're pretty sure we weren't in Narnia.
There was a big monolith, but we didn't monkey around to Also sprach Zarathustra. Instead, some people were found, words were exchanged, and then we had to run because some undead, human-sized locusts came buzzing and we didn't fancy getting turned into one of those.
Our new-found friends led us to a system of caves, which were sealed from the surface. They had a spaceship, ginormous forges, a river of dust and took us to their leader, Zolya. She had a robot doctor friend, who informed us of what had come to pass since there was a riot on said spaceship and it ended up crashing on the planet a millennia or two ago.
We discovered we could absorb energy from dust, which they said was unheard of, and things got a bit tense. On the other hand, we found out that not only had the Undead Court been around, the Frozen Court had too, and they were still present. But at least Denethor could use some dust to repair the engine. In theory.
What doesn't kill you gives you XP
After much ado, and a bit of heavy hinting from the GM, our secondary party finally decided to go to Ordulin Maelstrom, because weird rift-y sort of things in the sky. Turned out there was a portal where Uncreated were coming through. Red-Haired Lady was there ... as was Gond - wth?
After helping Gond and RHL - mostly Gond as RHL rolled poorly - we found out there are in fact TWO Silent Forges. The original one, Gond's creation which are (arguably) good guys, and the other one, headed by a Red Wizard of Thay, and we all know they're bad news.
Our primary party went through a mirror thing into a world which Yeenogh hadn't managed to progress through previously, because its god was dying and the world was falling apart and he refused to help her. Our party, obvs the Good Guys™, went in and said we'd help save her, her world engine majingy and her people, if she'd let us use her mirror to the next world.
Jumping from one mirror portal to another means we should end up back in our own realm eventually. At least in theory. Or maybe we'll just end up hopping from mirror to mirror in a sort of tent-hopping Deathly Hallows type deal. At least we have the next yay many sessions knowing what we're doing ...
After helping Gond and RHL - mostly Gond as RHL rolled poorly - we found out there are in fact TWO Silent Forges. The original one, Gond's creation which are (arguably) good guys, and the other one, headed by a Red Wizard of Thay, and we all know they're bad news.
Our primary party went through a mirror thing into a world which Yeenogh hadn't managed to progress through previously, because its god was dying and the world was falling apart and he refused to help her. Our party, obvs the Good Guys™, went in and said we'd help save her, her world engine majingy and her people, if she'd let us use her mirror to the next world.
Jumping from one mirror portal to another means we should end up back in our own realm eventually. At least in theory. Or maybe we'll just end up hopping from mirror to mirror in a sort of tent-hopping Deathly Hallows type deal. At least we have the next yay many sessions knowing what we're doing ...
Make Gond Great Again
Our main characters had a look in the angels' armoury, where Elani found a foresty-looking crown behind a hidden wall. She decided to take it with her, as it basically looked like it was made for her. It turned out to be an artefact called the Fey Crown, which changes its main Word and therefore powers depending on the season - or surroundings. Denethor would LOVE to find out how to make one, but it's currently wayyyyy beyond his pay grade.
Our secondary characters were on the road to Yhaunn, where they got stopped by a toll road. There was some kerfuffle happening (we may or may not have had something to do with causing it), and made their way to the town and up to a church that seemed to emanate the whole weirdness bit. Oh, and we spoke to red-haired lady who said she wasn't the bad guy we thought she was, and actually, we sort of have common goals. We find that rather suspicious, as it happens ... especially as the GM made us note down how many times we've failde Spirit saves while in Sembia ...
Our secondary characters were on the road to Yhaunn, where they got stopped by a toll road. There was some kerfuffle happening (we may or may not have had something to do with causing it), and made their way to the town and up to a church that seemed to emanate the whole weirdness bit. Oh, and we spoke to red-haired lady who said she wasn't the bad guy we thought she was, and actually, we sort of have common goals. We find that rather suspicious, as it happens ... especially as the GM made us note down how many times we've failde Spirit saves while in Sembia ...
Angels are bigger in person
Our adventures in the Night Roads continue. We were spotted by some angels and had to run into something that looked like an inn on the outside. Turns out this was Yeenogh's safe house. Like the TARDIS, it was bigger on the inside. And surprisingly, Vecna was there. The person Elani previously had to execute on behalf of Silvanus. Fortunately, Vecna had no recollection of this ...
We then went to heaven (?) or something like that, which looked like an old, decrepit building, and fought some angels. They were hard enough, and we essentially fought the minion version. We really don't want to meet their superiors.
We then went to heaven (?) or something like that, which looked like an old, decrepit building, and fought some angels. They were hard enough, and we essentially fought the minion version. We really don't want to meet their superiors.
He only has 4 HP?!
Huzzah! We're back in Faerûn with ... not our demigods, or whatever, but rather with their trusty sidekicks who were back in Tilverton when all of a sudden there's a disturbance in the Force (or whatever).
So, there's Alwin the Paladin, Falrin the Paladin, and Viconia the Drow. They lost connection to their respective superiors. They then decided to go to Scardale through some kind of portal, but while they were going through the portal tunnel thingamabob Varion, who was holding it open for us to pass through, was divebombed by some kind of playful dragon type creature and we arrived there not in the middle of the day, as we were planning on, but time went askew and we plopped out in the middle of the night, in the middle of a battle with monsters.
Because these characters are more than mere mortals now, they dispatched the creatures, and it was discovered that they had been sent to take a shield. We tracked a flame-haired woman who disappeared with the shield.
END SCENE.
Our actual Godbound characters woke up in the Night Roads, which is where they've been since the last cliffhanger back in July last year. They met Yeenogh, who is another god type thing, who said that things were NOT as they seem. Not at ALL, in fact, and if there's a way out of this place then it would be very good indeed for us to get there. DUN-DUN-DUUUUN!
Oh yeah, and our Words aren't working, so we have no godly powers anymore and we're basically stuck somewhere in limbo. This is going to be fun.
So, there's Alwin the Paladin, Falrin the Paladin, and Viconia the Drow. They lost connection to their respective superiors. They then decided to go to Scardale through some kind of portal, but while they were going through the portal tunnel thingamabob Varion, who was holding it open for us to pass through, was divebombed by some kind of playful dragon type creature and we arrived there not in the middle of the day, as we were planning on, but time went askew and we plopped out in the middle of the night, in the middle of a battle with monsters.
Because these characters are more than mere mortals now, they dispatched the creatures, and it was discovered that they had been sent to take a shield. We tracked a flame-haired woman who disappeared with the shield.
END SCENE.
Our actual Godbound characters woke up in the Night Roads, which is where they've been since the last cliffhanger back in July last year. They met Yeenogh, who is another god type thing, who said that things were NOT as they seem. Not at ALL, in fact, and if there's a way out of this place then it would be very good indeed for us to get there. DUN-DUN-DUUUUN!
Oh yeah, and our Words aren't working, so we have no godly powers anymore and we're basically stuck somewhere in limbo. This is going to be fun.
I only have a small retcon this week
We continue toward civilisation. Murmei got a papercut from the old map - the meaning of this has yet to be revealed, but might become important later - when we do the sidequest the troll gave us instead of the main quest.
As we were making our way through the forest, we saw a big snake-type creature coiled around a tree branch, but it completely failed to spot us - somehow - so we decided to leave it alone. It's the type of creature that will pick off people one by one so it can eat in peace, and we didn't much like the thought of being eaten, frankly. Besides, if it hasn't noticed us ... let's just move along.
Moving along, we came across some elves. Elindra talked to them, making sure to name-drop some winter elves we had befriended previously. This made them decide among themselves that we weren't worth the bother killing, so we didn't have to fight them either.
The guide proved so observant we didn't notice we were nearing a cairn until we were almost on top of it. It rumbled and a hole opened up, with a couple of undead coming out of it - the type that would indicate a necromage might be in the vicinity - so we decided to give it a wide berth.
In fact, we made it all the way back to Thistlehold without murdering anything. So, true to form, Elindra decided to change that, by murderising some people that had "our" house under surveillance ...
As we were making our way through the forest, we saw a big snake-type creature coiled around a tree branch, but it completely failed to spot us - somehow - so we decided to leave it alone. It's the type of creature that will pick off people one by one so it can eat in peace, and we didn't much like the thought of being eaten, frankly. Besides, if it hasn't noticed us ... let's just move along.
Moving along, we came across some elves. Elindra talked to them, making sure to name-drop some winter elves we had befriended previously. This made them decide among themselves that we weren't worth the bother killing, so we didn't have to fight them either.
The guide proved so observant we didn't notice we were nearing a cairn until we were almost on top of it. It rumbled and a hole opened up, with a couple of undead coming out of it - the type that would indicate a necromage might be in the vicinity - so we decided to give it a wide berth.
In fact, we made it all the way back to Thistlehold without murdering anything. So, true to form, Elindra decided to change that, by murderising some people that had "our" house under surveillance ...
That face doesn't inspire confidence
We're trying to get back to Thistlehold. First, we went and told the goblins what had happened, and they were very grateful that the spider had taken the Creeping Darkness with it. They weren't so keen on their hideout having partially collapsed when the sinkhole collapsed a bit further, although that wasn't actually our fault and we don't know what happened. We were lucky not to fall in ourselves, basically. No one was hurt, though, and that's the main thing.
The journey back was uneventful, up until the point where a big boulder with a sword sticking out of it was spotted. Turned out to be a massive arch troll, and Murmei was delighted. Those things are exceedingly rare, don't you know? It's also kind of rare to survive an encounter with them, but it didn't stop the young lad from striking up a conversation.
Because Murmei has awesome diplomacy skills (stop looking at me like that, he totally does!) the carts and oxen managed to get away a bit, and the troll, Uhux, was convinced to let Valgai ("who is big and strong and really good at stuff like that, honest") remove the sword from his shoulder.
The troll was so grateful to not have a poisoned sword in his shoulder that he gave the party a quest, to find where his friends had got to. They were going to Erdengald (Murmei stopped listening to what that was as soon as "great knowledge" was mentioned) but hadn't been heard from since.
Uhux even gave the party a map, and went to pat Murmei on the head, at which Elindra decided the troll was attacking her friend ("friend" here being used in the loosest of terms) and we very nearly had a diplomatic incident, i.e. Elindra would have been insta-killed, and possibly got the other two wiped as well. But as luck (helped along with some XP losses and temporary corruption) would have it, we were free to go on our merry way. With a magic artefact sword! We could also brag about having met and survived an arch troll! Win!
The journey back was uneventful, up until the point where a big boulder with a sword sticking out of it was spotted. Turned out to be a massive arch troll, and Murmei was delighted. Those things are exceedingly rare, don't you know? It's also kind of rare to survive an encounter with them, but it didn't stop the young lad from striking up a conversation.
Because Murmei has awesome diplomacy skills (stop looking at me like that, he totally does!) the carts and oxen managed to get away a bit, and the troll, Uhux, was convinced to let Valgai ("who is big and strong and really good at stuff like that, honest") remove the sword from his shoulder.
The troll was so grateful to not have a poisoned sword in his shoulder that he gave the party a quest, to find where his friends had got to. They were going to Erdengald (Murmei stopped listening to what that was as soon as "great knowledge" was mentioned) but hadn't been heard from since.
Uhux even gave the party a map, and went to pat Murmei on the head, at which Elindra decided the troll was attacking her friend ("friend" here being used in the loosest of terms) and we very nearly had a diplomatic incident, i.e. Elindra would have been insta-killed, and possibly got the other two wiped as well. But as luck (helped along with some XP losses and temporary corruption) would have it, we were free to go on our merry way. With a magic artefact sword! We could also brag about having met and survived an arch troll! Win!
This is a really bad idea
We're still in Uncle Bulgaria's lair! We went around to investigate a bit, found a room full of stone statues with bloody shortswords and decided they're probably a bad thing. There was a chasm with a broken bridge, but Elindra was nimble enough to cross it and come around the other side after we blocked off the statue room from the main room.
Murmei was placed by a door, as someone needed to be that side to open it. Valgai and Elindra went to the main room to grab the caraffe. They found a big dude with a skull and a crown that looked eerily familiar. There was an undead next to him, who woke up and wanted his sunstone back.
Fighting ensued. Elindra was mind-hijacked for a bit, Valgai was cursed, but we got the caraffe and eventually got back to Murmei. There was only one thing that could be done with the sunstone, and that was to release the fire spirit within. It was a very good fighter, it's a shame we can't do that one again, and also no more crotch-warmer.
And then the Creeping Darkness came along, and Elindra (now awake) had to leg it back to the spider, followed shortly after by the other two. Big spider was happy, and we could potentially manage to get back to Thistlehold. Maybe.
Murmei was placed by a door, as someone needed to be that side to open it. Valgai and Elindra went to the main room to grab the caraffe. They found a big dude with a skull and a crown that looked eerily familiar. There was an undead next to him, who woke up and wanted his sunstone back.
Fighting ensued. Elindra was mind-hijacked for a bit, Valgai was cursed, but we got the caraffe and eventually got back to Murmei. There was only one thing that could be done with the sunstone, and that was to release the fire spirit within. It was a very good fighter, it's a shame we can't do that one again, and also no more crotch-warmer.
And then the Creeping Darkness came along, and Elindra (now awake) had to leg it back to the spider, followed shortly after by the other two. Big spider was happy, and we could potentially manage to get back to Thistlehold. Maybe.
To Uncle Bulgaria's lair!
We went over to the big sinkhole and met with the giant spider. It was ginormous and spidery, and Murmei doesn't like spiders. The spider told us to go get the "Black Heart" which is in some kind of caraffe in a tomb or something like that.
Because we're of the "what could possibly go wrong?" the spider's offer of biting us to make us immune to the Creeping Darkness's freezing touch was met with a "yes please". So now we have a pact with a spider.
We had some other people (not the Wombles) tag along to the tomb/dungeon place and curse their sudden but inevitable betrayal. Battle ensued. But because we got a trapped door open, and it closed behind us, I think we had the upper hand.
Oh yes, and there's something about a sentient, evil shrubbery that walks and attacks people. Maybe we can ascertain whether or not it says "ni!" if we get close enough and not kill it first. We make no promises.
Because we're of the "what could possibly go wrong?" the spider's offer of biting us to make us immune to the Creeping Darkness's freezing touch was met with a "yes please". So now we have a pact with a spider.
We had some other people (not the Wombles) tag along to the tomb/dungeon place and curse their sudden but inevitable betrayal. Battle ensued. But because we got a trapped door open, and it closed behind us, I think we had the upper hand.
Oh yes, and there's something about a sentient, evil shrubbery that walks and attacks people. Maybe we can ascertain whether or not it says "ni!" if we get close enough and not kill it first. We make no promises.
Roll Save vs being afraid of the dark!
Deeper into the forest of Davokar we go! We were attacked by giant hairless cats who were so hungry they decided we should be food. That didn't happen, through the cunning use of weapons and grappling hooks on people floating down the river. On the plus side, we made it to the Ordo Magica outpost! Some people were huddling inside, but were happy to see us.
As we made our way toward the headquarters out there, we came across freeze-dried spiders, weird purple lily of the valley where everything else was dead (did someone see a picture of a bluebell and didn't think to look further than "it looks a bit like a lily of the valley, but not white").
The Ordo Magica HQ was now full of goblins. Fortunately, Murmei knows how to speak their language and is proving to be strangely proficient at diplomacy. The goblins spoke of being scared of a "darkness". They also had a trap door (under which they kept a hungry troll), a wizard who was quite out of his mind, and a communication circle going straight to a big spider creature who said she was very benevolent and kind indeed.
The story continues ... and will hopefully be finished by Christmas at this rate ...
As we made our way toward the headquarters out there, we came across freeze-dried spiders, weird purple lily of the valley where everything else was dead (did someone see a picture of a bluebell and didn't think to look further than "it looks a bit like a lily of the valley, but not white").
The Ordo Magica HQ was now full of goblins. Fortunately, Murmei knows how to speak their language and is proving to be strangely proficient at diplomacy. The goblins spoke of being scared of a "darkness". They also had a trap door (under which they kept a hungry troll), a wizard who was quite out of his mind, and a communication circle going straight to a big spider creature who said she was very benevolent and kind indeed.
The story continues ... and will hopefully be finished by Christmas at this rate ...
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