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We all live in a city submarine

Well, there we are, going about our day, levelling up, and sending off our Purple Knight buddy Alwyn to Suzail in Cormyr. He sent a panicked message back, Varion opened a portal to Suzail and lots and lots of water came rushing through. I believe the phrase was "you were supposed to open a portal to the harbour - not INTO the harbour itself!"

Turned out someone had put like a big invisible box around the whole city, and the surrounding area, and dumped a lot of water into it. The city was quite ruined by this.

Denethor rescued survivors by putting them on board our big airship, and Elani turned people into dolphins to get people there. Gunda, who doesn't need to breathe and can't feel cold, went for an underwater stroll instead. Underwater was a big dome, held in place by a wizard. There were lots of people inside.

Elani started turning people into winter wolves to stop them from contracting hypothermia while Gunda went to town on cracking the invisible box and let the water back into the bay. Sadly, the person we were looking for was found dead in the palace vault. OR WAS HE? And who was the fish woman some actual fish mentioned? And who was the figure on the boat in the bay that caused the big box?

On a side note: Elani's player has gathered notes on characters and Elani's thoughts on them, and for Varion, the note was "icky, slimy wizard, up to no good", because she doesn't like or trust him. Plus a general dislike to wizards in general.

An adventuring party? Here? With OUR dice rolls?

In this first proper instalment of the new adventure, we eventually managed to name our airship - The Lady Peregrin (yes, Ladyhawk was a consideration) - and take it to Myth Drannor and when out adventurising we ended up inside some kind of beast. It was okay, we killed it before it killed us. It was admittedly very close, because our dice rolls were garbage most of the night.

We made friends with Viconia, a Drow battle cleric of Kelemvor. We learned about the Silent Forge, and how it's headed by a red wizard of Thay (Elani's favourite people) who is also a lich. Yay, combo bonus!

And we finished off by getting an unsettling dream about three Orc gods who were now among the greater gods. What does this even mean???

#NotAllWizards

The next three months in the lead-up to the actual adventure passed with remembering the name of our wizard friend (or frenemy if you're Elani), huzzah! We put Dominion points into Denethor's continued work on our airship stroke floating pantheon, everyone adding their own special something (i.e. Words) to it.

We found a husband and wife team of Tyr worshippers, one of them being a child of Baal. They helped us with a few things, and even though some might have wanted them dead to begin with, it did appear that they were not there to kill us. Considering they could basically teleport us, that was good. It meant they could take us to north of Icewind Dale where another Tempus-worshipping Godbound was trying to pick a fight with goddess Auril. He was persuaded to stand down, after a special guest appearance by Tempus himself.

Elani was busy trying to keep a couple of our followers on the straight and narrow, because Gruumsh is making his presence known.

The tourney was going great (well, what remained of the participating Tempus and Gunda Paladins ended up having to be disqualified because they got all murdery with each other), until - with impeccable timing - three children of Baal appeared in the middle of the arena just as the finale was about to go down. They asked what year it was and then disappeared. We're puzzled by this, because as far as we were aware the children of Baal were all dead ... save for the guy we met earlier.

Jeremy Corbyn sends a Tesla into space

Our GM said this session would be a quick way of deciding what we've done in the six or so months which have passed in-game since our last Godbound adventure. By "quick" we obviously meant to take the whole time only progressing through the first three months, because hey, that's us.

In those three months we managed to visit another town. It was on fire, so we put it out. Or, well, Denethor did, and he put up a building in his own honour and everything.

Elani made friends with a pack of hyenas ... which turned into an awful lot of hyenas, and there was a gnoll and a demon lord called Yeenoghu and demon lords aren't a good thing. They were sent packing.

Gunda is still struggling with being seen as divine, because as far as she's concerned, she's a follower of Tempus, and so should others be. She's the Jesus to Tempus's Jehova, if you will. After some clerical advice, she decided organising a tourney in Tempus's honour would be a thing to do.

Sneezing fire majestically

In this instalment, we fought a big-ass golem, and encountered a High Magus called Armand. There were fusion blocks involved, and we got out alive. That's about all I can remember, bearing in mind this happened over a month ago now and only a couple of days after my dad suddenly passed away, so I may not have been in the best frame of mind to remember these kind of things. :( It's also why there are few quotes, but I think that's also partly down to us mainly fighting through a dungeon, which generally means there's more dice-rolling than quipping.

If you've wondered why the blog's been quiet for a while, it's because we had no sessions for a month, due to people being unavailable for a variety of reasons. We're back now, though, so here's the last bit of Rifts for [insert time period here].

Why do our plans keep succeeding?

We went through the portal and had a nosey, dressed up as cultists. It ended up with us throwing fusion blocks at them and their apparent leader in a corridor ...

We're not here to assassinate the guy from The Fast Show

In the third and final part of this Victoriana session the party have dinner with Lord Ralph, make countless references to The Fast Show, find out that Ted's wife is actually Mrs Doyle, and try to find out if Ralph, Ted or Mrs Ted know anything about why they might have crashed an airship in a field nearby.

They find out that there's another manor not too far away, belonging to the Waldegrave family (who may or may not be shady), and that there's a vicar who might know something that could help them.

Party signature move: shooting corners off buildings

In this episode we mostly fought battles. Then there was a wizard that Gorbash trapped inside a building by shooting off a corner of it, echoing the beginning of us playing Rifts, when the party berated Booker for doing a similar thing - how times have changed!

The wizard went invisible and Gorbash pretended not to see him, hence toying with him.

We're getting close to the Cult of Nxla now. Unless we do what we normally do and drag it out a number of sessions ...

Ranger danger!

We went further into the Xiticix territory, there was an attack. Booker tried to "save" some people. They died. On the plus side, so did the gang of baddies that were stalking us previously, so it all worked out.

We also found a camp with a nexus point. Maybe we'll attack it next week.

Gorbash went to Psyscape to chat with The Dude, but the place left him rather unimpressed ...

I don't read the script, the script reads me

We discovered what the Key of Solomon is for ... and that it's an orb with a lady in stasis in it. It's pretty out there. It can also be very useful. We were perhaps not in agreement with the Grey Seers and the other Cyber-knight about what to do with it.

To cut a long story short, Gorbash wrote and directed a play based (in the end) on Booker's plan, in which Gorbash would say "screw you guys, I'm going home! And I'm taking the Key (and my new girlfriend who coincidentally is also called Maria) with me!" in order to lure the Coalition States into Xiticix territory so we could sit back and wait for them to obliterate each other.

Plan went off without a hitch. Even Hecate got in on the action, vaporising a dude. Good times!

YOU get a girlfriend, YOU get a girlfriend, EVERYONE gets a girlfriend!

Booker and Jayson ventured into Solomon, a town with a big Aztec pyramid. They forgot to relay this information to Gorbash, who was mightily surprised when he finally joined them.

There was a group of mercs in town. Bad people. We considered using them as meat shields for a while, and then ended up by recruiting one of their Juicers. The lady in question was heavily flirting with Gorbash, so it seems now the whole party have someone to have some heterosexytimes with when we're not busy trying to save the world and whatnot.

Investigating the pyramid, because it's OBVIOUSLY a CLUE in the finding of the Key of Solomon, we found a door. Inside the pyramid was a Cyber-knight who had been missing for the past couple of years. Perhaps he knows something.

SHENANIGANS! SHENANIGANS, I SAY!

There was talking to a dragon, finding out about the Key of Solomon, and also levelling. We're now shiny level niners. Who'd'a thought it?